Agility increase

Edy

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I need help to know how to make a trigger, that at every 80 attacks of a specific unit, that specific unit will have increased 1 agility, max 10 times.
 
It goes something like this:

Make an integer variable "Your_Variable"

-------------------------------------------
Events: A unit attacks
Conditions: Type of attacking unit equals to YourUnit
Actions:
Set YourVariable to YourVariable + 1
If - then - else:
If:
Your_Vari = 10
Your_Vari = 20
Your_Vari = 30
...continue
Then:
Add 1 Agility to YourUnit
Set YourVariable to YourVariable + 1
Else:
Set YourVariable to YourVariable + 1
----------------------------------------------

Just of the top of my head. I just woke up.
 
It goes something like this:

Make an integer variable "Your_Variable"

-------------------------------------------
Events: A unit attacks
this command ,,a unit attacks'' doesn't exist, i would be grateful if you tell me another even tfor this trigger 2 work
 
Oh yeah. You should use "a unit is attacked" and then set an extra condition that says something like "attacked unit belongs to player X" or "attacked unit belongs to an enemy of owner of YourUnit"

The trigger I posted is a quick way to do it. But there are some problems with it. Fx "a unit is attacked". A unit can be set to attack and then quickly be ordered to do something else, like "move". The game still treats this as an attack so YourUnit will gain a stack even though it did not actually attack.

Also. The trigger includes no stack dump meaning that once you get 1 stack it will stay at 1 until the unit attacks again. Same goes for the next attacks and thus it will never reset.

Edit:
You could make a timer YourTimer that starts every time YourUnit gets a stack.
Then make another trigger that keeps track of the timer. If the timer reaches 0 the trigger will set YourVariable to 0.
 
Oh yeah. You should use "a unit is attacked" and then set an extra condition that says something like "attacked unit belongs to player X" or "attacked unit belongs to an enemy of owner of YourUnit"

The trigger I posted is a quick way to do it. But there are some problems with it. Fx "a unit is attacked". A unit can be set to attack and then quickly be ordered to do something else, like "move". The game still treats this as an attack so YourUnit will gain a stack even though it did not actually attack.

Also. The trigger includes no stack dump meaning that once you get 1 stack it will stay at 1 until the unit attacks again. Same goes for the next attacks and thus it will never reset.

Edit:
You could make a timer YourTimer that starts every time YourUnit gets a stack.
Then make another trigger that keeps track of the timer. If the timer reaches 0 the trigger will set YourVariable to 0.
ty this maked it work
 
Try adding at the start of your if/then/else, under "if" an "or" condition.
Furthermore. You never reset the Void_Ray variable. You just keep adding 1 no matter the outcome of the if/then/else. This means that when the Void_Ray variable hits 21 the trigger will never go into the "then" part.

Then again. I don't really know what problem you are asking for a solution for ;)
 
Do note that using the "Unit is attacked" event is buggy. It occurs when the unit begins the attack animation, not when an attack is successfully performed. So if you were to spam the Stop command when you're about to attack, it will successfully add to your agility. If you want to properly detect an attack, you'll need to use a buff placer or a damage detection system.
 
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