AI CONTEST #1 | July 3rd - July 19th

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Maby leave your elementals to fight then go to fountain the teleport back to the elementals
 
You can use Death Pact on animated corpses (Using animate dead, I think?)
But yeah, what Daskunk said.
Anyway, most heroes that have one spell that is useless can still be used.
 
No it cant animated corpses are invaunrable so they always have full hp
 
Question, if I die, but have Reincarnation, will the kill before Reincarnation be counted as the "win" kill or the kill during the CD of Reincarnation? (I say CD because what if you're in the battle and your Reincarnation CD finish before he has a chance to kill you ;))

I would assume if you die and don't reincarnate.
 
one of the mods answered that saying; "its a death when it says 'hero has fallen'"
which means yea you lose if you die and dont reincarnate
 
Would anyone mind to explain the point about no pathing checks?
Does it mean that even dynamic pathing algorithms are declined to guide our heroes? (thinking of stuff like A* or mb even D*)
Besides I know at least three reasons why my AI needs pathing checks besides the purpose of getting somewhere.

Other point I'd like to confirm, the thing about don't check Illusions with triggers. May I rephrase that as: the use "IsUnitIllusion(BJ)" is forbidden?
 
IsUnitIllusion is forbidden. It checks if it's an illusion or not (returns true or false).
 
Anything to do with getting information about the opponent is forbidden unless used in conjunction with "IsUnitVisible" or w/e the GUI equivalent is.
 
Hm, are we allowed to check which unit type our enemy is?? or must we wait for IsUnitVisible() ??? I mean normally you know who youre going to fight arent you? x)

About the implentation, how do you import our AIs? Is it okay if you have to set one or two variables?

And we can make use of the wards field of vision, cant we? (damn why did you have to add them :p)
 
Bah. So now I have to change my code to find the nearest fountain instead of the nearest rect at each one -_-'
 
Yes you can preset fountain locations and use them. It was already asked and anwserded
 
If you're going to make variables in the Variable Editor, I'd appreciate if you prefixed them with your name, followed by an underscore.
For example:
"UnitPosition" -> "Romek_UnitPosition"

Oh, and if your AI lags the shit out of my computer, I'll disqualify you.
So no instant loops running for 9 minutes please (Sevion :rolleyes:).
 
Then I'll pull out. No point in doing it now. I don't want to rewrite it.

Edit: Scratch that, I'll stay in. Gah. Time to rewrite my entire code :(

With no AI for the enemy player, my AI found him 40 seconds o_o' But that's with my über code. Now I have to change it because Romek is being mean.

(I'm going to keep it and when I finish it, I'm going to send it to Romek ^_^ I want to see if it lags his PC :D)

Edit2: Second test: 1 minute 50 seconds to find, 1 minute to kill ^_^ Total: 2:55 :)

This is why I like my infinite loop AI :( [Romek, it might not lag you ;)]
 
You're doing it wrong, Sevion.
 
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  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
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    Easily done
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    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
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    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
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    What do you think Tom?
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    I will have to get used to this.
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    The latest news feed looks good
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    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
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    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

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