alright umm i saw your post about useing hero stats for damage but i dont get any of it so can you create a skill where it takes the hero's int multiplies it by the skill level then adds a random amount of damage then adds the hero's base attack power times the skill level then divides it by the enemies armor(i mean the armor point not the % deduction) to deal that much damage. so the formula of damage in basic terms is heroint*skilllvl+(hero attack*skilllvl)/enemies armor. if you can can you make it so the int part is pure damage and cant be reduced? p.s. i got this formula off another game and i thought it would be cool if i could put something like that in warcraft XP