Expelliarmus
Where to change the sig?
- Reaction score
- 48
Hi,
> When another unit hits it
"any unit" including the caster.
>if that crest comes from the same sector (What...?)
for example:
Level 4 360/5 Sectors
There are 5 sectors, and each sector is 72 degrees.
Angles
1 - 72 is sector 1,
73- 144 is sector 2,
145- 216 is sector 3
217-288 is sector 4
289 - 360 is sector 5
If a unit 72 degree from the target casts this spell, the target gains a crest which lasts 10 seconds (a buff). In addition to this, the number 72 is displayed above the target.
If this spell gets casted again onto the previous target unit from angle 36 (angle between target to unit), the target loses the crest, but from then continues to lose 20hp/sec which never stops until the target's death.
If this spell gets casted again onto the previous target unit from angle 150 (angle between target to unit), the unit does not lose the buff, the number 150 replaces the 72 above the target's unit. The buff duration is now 10 seconds, and the "recent angle" is 150.
Hope this helps!
> When another unit hits it
"any unit" including the caster.
>if that crest comes from the same sector (What...?)
for example:
Level 4 360/5 Sectors
There are 5 sectors, and each sector is 72 degrees.
Angles
1 - 72 is sector 1,
73- 144 is sector 2,
145- 216 is sector 3
217-288 is sector 4
289 - 360 is sector 5
If a unit 72 degree from the target casts this spell, the target gains a crest which lasts 10 seconds (a buff). In addition to this, the number 72 is displayed above the target.
If this spell gets casted again onto the previous target unit from angle 36 (angle between target to unit), the target loses the crest, but from then continues to lose 20hp/sec which never stops until the target's death.
If this spell gets casted again onto the previous target unit from angle 150 (angle between target to unit), the unit does not lose the buff, the number 150 replaces the 72 above the target's unit. The buff duration is now 10 seconds, and the "recent angle" is 150.
Hope this helps!