Building Limit

Avaleirra

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how would that work? Then all the conditions would have to match the events wouldnt they?
 

TheCrystal

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Set TempUnitGroup = (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to (==) Footman) and ((Unit-type of (Matching unit)) Equal to (==) Footman)))

Use the "And" condition in the "Matching Condition" part, and continously use it until you have all the unit typess on it.
 

Avaleirra

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ok now im just confused :p, could write out the trigger for me please? (ill +rep you if the works)
 

TheCrystal

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It'll keep the units in your group, so that you have every type of factory in that group (including upgraded versions). I gotta go right now, be back in 90.
 

Avaleirra

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Set TempUnitGroup = (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to (==) Footman) and ((Unit-type of (Matching unit)) Equal to (==) Footman)))

Use the "And" condition in the "Matching Condition" part, and continously use it until you have all the unit typess on it.



Where do I put this?
 

TheCrystal

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I'm ASSUMING that is what you change the first Unitgroup to (since you're checking the Factory type there), you can add an infinite amount of Ands to that group, so change the first one so it's Matching==FactoryLVL1 and MATCHING==FactoryLVL2 and MATCHING==FactoryLVL3.
 

Avaleirra

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Ok thanks, +rep for all your hard work. I'll post if I have any problems. (don't have access to a computer right now)
 

Avaleirra

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ok, I tried making the trigger but I screwed up and now im confused.... a little guidance plz :D


*this isnt a double post, counts as a bump ;P*

EDIT: nvm, I think I got it

EDIT2: hmmmm, ok now it doesnt work at all...

Trigger:
  • genericfactorylimitred
    • Events
      • Unit - A unit Begins construction
      • Unit - A unit Begins an upgrade
    • Conditions
      • ((Unit-type of (Triggering unit)) Equal to Generic Factory (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Caster (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Melee (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Ranged (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 2 Caste
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Generic Factory (red)) and (((Unit-type of (Matching unit)) Equal to Tier 1 Melee (red)) and (((Unit-type of (Matching unit)) Equal to Tier 1 Ranged (red)) and (((Unit-type of (M and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to myunitgroup[(Player number of (Owner of (Triggering unit)))]
          • Set Random_Data[(Player number of (Owner of (Triggering unit)))] = (Number of units in myunitgroup[(Player number of (Owner of (Triggering unit)))])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Data[(Player number of (Owner of (Triggering unit)))] Equal to 8
            • Then - Actions
              • Animation - Play (Triggering unit)'s death animation
              • Unit - Remove (Triggering unit) from the game
              • Game - Display to (All players) the text: (You can only have 7 factories, + ((Name of (Owner of (Triggering unit))) + was stupid enough to build more and waste his money. Loser.))
              • Unit Group - Remove all units of myunitgroup[(Player number of (Owner of (Triggering unit)))] from myunitgroup[(Player number of (Owner of (Triggering unit)))]
            • Else - Actions
 

TheCrystal

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Put messages throughout the trigger.

Conditions, unlike unit groups, have a "Or - Multiple Conidtions"
 

cleeezzz

The Undead Ranger.
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Code:
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Generic Factory (red)) and (((Unit-type of (Matching unit)) Equal to Tier 1 Melee (red)) and (((Unit-type of (Matching unit)) Equal to Tier 1 Ranged (red)) and (((Unit-type of (M and do (Actions)

how can 1 unit be all those unit types?, change to or

and as crystal said, i usually use Or - multiple, it just looks cleaner
 

Avaleirra

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Damn... So I need to change the conditions to multiple conditions?

And what do you mean by messages :p?
 

TheCrystal

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Oops, I guess that's partially my fault.

Change "and" to "or" in it, and by messages I meant put messages throughout the trigger to see where it's bugging (Give player1 message 'Bleh!')
 

Avaleirra

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The conditions are already set to or...so I change the unit group to or? (bear with me)
 

TheCrystal

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In the Unit Group, did what you did but instead of doing "Units in X range matching (CONDITION and CONDITION and CONDITION)" do "Units iN X range matching (CONDITIONG or CONDITION or CONDITION)"
 
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