Cancelling bounty

Ashlebede

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Like, if you ever play HLW RoC, you'll know what I'm talking about. If not, then whenever you kill a unit with a shrine, a texttag appears at the unit's position, showing, say, "-45" in red, if the killed unit gave you 45 bounty. That way it cancels the bounty.

Well, my question is, basically : « Is there a way to calculate a unit's gold bounty given without hardcoding it ? »
 
Like, if you ever play HLW RoC, you'll know what I'm talking about. If not, then whenever you kill a unit with a shrine, a texttag appears at the unit's position, showing, say, "-45" in red, if the killed unit gave you 45 bounty. That way it cancels the bounty.

Well, my question is, basically : « Is there a way to calculate a unit's gold bounty given without hardcoding it ? »
Great Ashlebede :D

I don't know many ways to do it just triggering...
My idea is: In object editor, you change the values of Stats - Gold bounty awardeed or something like that...
Anyone has more ideas?
 
The thing is I want to cancel the bounty only if (Unit-Type of (Killing Unit)) Not Equal to ...

Or maybe remove the gold if it is equal to... then I'd have to either find a way to calculate that unit's stats or hardcode it with if's & else's, which will just be loooong...
 
Like, if you ever play HLW RoC, you'll know what I'm talking about. If not, then whenever you kill a unit with a shrine, a texttag appears at the unit's position, showing, say, "-45" in red, if the killed unit gave you 45 bounty. That way it cancels the bounty.

Well, my question is, basically : « Is there a way to calculate a unit's gold bounty given without hardcoding it ? »

Set the unit's bounty to give off the same amount of Gold in Wood too.
Take a trigger to subtract the amount of wood gained in Wood and Gold.
Done and done.

EDIT: Unless the random seeds that give out gold is different from what is gained in wood. Then...
Make the units ONLY give out Wood as bounty, and then you convert what part of the wood you want as gold and distribute it accordingly.
This only works if you're not using wood though.
 
I need that wood, though. >_<

Oh, well, guess I'll have to hardcode it. At least the bounty given by the different monsters is constant. u_u
 
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