Casting spells from nowhere

xPheRe

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I was making a cinematic where a Lich curses two footman (this is faked, I only add the 'channel' tag to the Lich and the 'shadowstrike' buff to both footman) but when the cinematic ends I want they had the shadowstrike curse applied, not only showed (A buff only has graphical meaning. No damage, no ability applied, I think...)
Can it be achieved without adding the shadowstrike spell to my hero?
Thx in advance
 
Yes, create a dummy unit(search the forum to learn how to do this) and order it to cast Shadow Strike on the two footman.
 
Thanks :) I knew the dummy thing, but what I was searching for is something like "Cast (spell) on (unit)" without having to create a dummy in object editor with the ability I want to cast, giving the dummy enough mana to cast it, waiting the cooldown time to cast several spells at one time... and all that annoying stuff. :mad:
If it's the only way, I will try with some dummy creation in JASS
 
I'm unable to do it. Even with JASS the dummy keeps doing nothing.
I've added to the dummy the ability I want to cast and give to it enough initial mana (10000 sounds enough for me) but the problem remains the same. :banghead:
Any advice?
 
Well, if u create a dummy, give him the spell shadowstrike and enough mana, then its not the dummy its wrong with. If its just a unit make sure that the spell isnt checked as either hero nor item spell, then its a unit spell ^^. U should change the cooldown to 0.01 and same with damage (if u dont want them to get hurt that is)

Well, maybe u could just do this

Event: (whatever that fits in here, i dont know when u want the spell cast :))

Condition: whatever applies to the event

Action:
1. create 1 'dummy unit' for player 'triggering player (or anything else, up to you)
2. Order unit to cast spell shadowstrike (that u have edited)

If that doesnt work.. i dont know what to do then :(
 
The ability I want to cast is simply shadowstrike, I haven't made any change to it because it's all I need. I choose the shadowstrike version from neutral units, I think it's a unit ability, not a hero one (It's short name is 'ACss').
The dummy unit-type is copy-pasted from Wisp and then I added the Locust and Invis abilities, I didn't think if it's even correct.
The trigger code is something like this
Code:
Event
    (At cinematic end)
Conditions
    (None)
Actions
    Create (1) unit of type (Dummy) for (Player) at (Location)
    Add (Last created unit) the ability 'ACss'
    Order (Last created unit) to 'ACss' (Unit)
Any idea?
Anyhow, thanks a lot, Ralle_Janis and phyrex1an.
 
yea i know whats wrong. you gave it the locust ability. units with locust ability CANNOT cast spells.

...also, which invis did you give the wisps? hopefully 'Ghost' and not 'Permanent Invisibiliy'
 
Hmmm.... try this:
Code:
Event
    (At cinematic end)
Conditions
    (None)
Actions
    Create (1) unit of type (Dummy) for (Player) at (Location)
    Add (Last created unit) the ability 'ACss'
    Set Level of 'ACss' for (Last created unit) to 1
    Order (Last created unit) to 'ACss' (Unit)
    Add 1 second Generic Expiration timer to(Last created unit)
    Create (1) unit of type (Dummy) for (Player) at (Location)
    Add (Last created unit) the ability 'ACss'
    Set Level of 'ACss' for (Last created unit) to 1
    Order (Last created unit) to 'ACss' (Unit) 
    Add 1 second Generic Expiration timer to(Last created unit)

Lots of memory leaks and very unefficant but it should work.
 
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