Pyrogasm
There are some who would use any excuse to ban me.
- Reaction score
- 134
So I have this unit and I gave it the Impale model (the spike one that is used in the "Impale" buff). When I create these units on the map (using Unit - Create...) I want to change their animation speeds.
Normally, doing this: Animation - Change <Unit>'s animation speed to 30% of its original speed works fine... but not when the unit has the impale model. It doesn't affect the animation speed at all. Not even if I set it to 0%.
I believe this is because the impale model has no "stand" animation. Anyone know otherwise or have a solution to fix it?
Alternatively, if someone could edit the model such that it would use the one animation it does have (I believe it's called "nothing") as a looping "stand" animation, that would work too. I'd attach the model, but I'm at school without access to the MPQs.
Normally, doing this: Animation - Change <Unit>'s animation speed to 30% of its original speed works fine... but not when the unit has the impale model. It doesn't affect the animation speed at all. Not even if I set it to 0%.
I believe this is because the impale model has no "stand" animation. Anyone know otherwise or have a solution to fix it?
Alternatively, if someone could edit the model such that it would use the one animation it does have (I believe it's called "nothing") as a looping "stand" animation, that would work too. I'd attach the model, but I'm at school without access to the MPQs.