WolSHaman
knowledgeably ignorant
- Reaction score
- 51
Targeted channeled ability.
Difficulty to import: medium-hard
GUI or JASS: GUI
MUI: Can have up to 500 units casting at once.
Thanks to Flare for his GUI-MUI tutorial, it really helped!
Description: The critter lord summons wave after wave of exploding suicidal critters to attack the targeted enemy. Each critter deals 30 damage per level of the ability.
Note: According to some other people who saw this spell, I have learned that some young and foolish minds believe that this spell could possibly be construed as bloody and/or gory. If this offends you, I suggest you not play the map.
How to import:
1- First, import all of the variables exactly as they appear in the variable editor, except for allplayers, the player group one, you don't need to import that one, I just used it so that you could see the whole map.
2- go to the object editor and go to the abilities tab. copy the ability from their and paste it into your map, then copy and paste all the units from this map into the map you want the spell in.
3- copy and paste all the triggers from this map into the map you want them in, importing the triggers titled "melee initialization" and "aasb" last, import all the other triggers first. Now, here's the triggers used in this map:
detect damage triggers (add these two triggers only after you've imported the other triggers):
Next, we need the triggers to determine the caster and target, and to spawn the critters periodically:
Lastly, we need the trigger that periodically spawns the suicidal critters and causes them to damage the enemy.
note to foodflare: if you read this and think "hey, Crazed_Hobo made this wtf, keep in mind that I am Crazed_Hobo, I just use this Alias on thehelper.
Anyways, enjoy the spell!
Difficulty to import: medium-hard
GUI or JASS: GUI
MUI: Can have up to 500 units casting at once.
Thanks to Flare for his GUI-MUI tutorial, it really helped!
Description: The critter lord summons wave after wave of exploding suicidal critters to attack the targeted enemy. Each critter deals 30 damage per level of the ability.
Note: According to some other people who saw this spell, I have learned that some young and foolish minds believe that this spell could possibly be construed as bloody and/or gory. If this offends you, I suggest you not play the map.
How to import:
1- First, import all of the variables exactly as they appear in the variable editor, except for allplayers, the player group one, you don't need to import that one, I just used it so that you could see the whole map.
2- go to the object editor and go to the abilities tab. copy the ability from their and paste it into your map, then copy and paste all the units from this map into the map you want the spell in.
3- copy and paste all the triggers from this map into the map you want them in, importing the triggers titled "melee initialization" and "aasb" last, import all the other triggers first. Now, here's the triggers used in this map:
detect damage triggers (add these two triggers only after you've imported the other triggers):
initialization
detecting units after initialization
Code:
Melee Initialization
Events
Map initialization
Conditions
Actions
Set startingunits = (Units in (Playable map area))
Unit Group - Pick every unit in startingunits and do (Actions)
Loop - Actions
Trigger - Add to explode suiciders <gen> the event (Unit - (Picked unit) Takes damage)
Custom script: call DestroyGroup (udg_startingunits)
Set allplayers = (All players)
Set suicidetype[1] = Suicidal Chicken
Set suicidetype[2] = Suicidal Frog
Set suicidetype[3] = Suicidal Rabbit
Set suicidetype[4] = Suicidal Rat
Set suicidetype[5] = Suicidal Sheep
Code:
aasb
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to explode suiciders <gen> the event (Unit - (Triggering unit) Takes damage)
Next, we need the triggers to determine the caster and target, and to spawn the critters periodically:
determining the caster and the target
removing the caster and target when the unit stops casting
removing the target when the target dies
Code:
Set caster and stuff
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Critters of the World, unite!
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
customvalue Greater than or equal to 500
Then - Actions
Set customvalue = 1
Else - Actions
Set customvalue = (customvalue + 1)
Unit Group - Add (Triggering unit) to creepunitecasters
Unit Group - Add (Target unit of ability being cast) to creepunitevictims
Set caster[customvalue] = (Triggering unit)
Set target[customvalue] = (Target unit of ability being cast)
Code:
stop casting
Events
Unit - A unit Stops casting an ability
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Critters of the World, unite!
Actions
Unit Group - Remove (Triggering unit) from creepunitecasters
Unit Group - Remove (Target unit of ability being cast) from creepunitevictims
Code:
stop casting 2
Events
Unit - A unit Dies
Conditions
Actions
Unit Group - Remove (Triggering unit) from creepunitevictims
the periodic spawning
the damaging note- the events for this trigger were added in the detect damage triggers, so you don't need to worry about that
Code:
periodic attack
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 500, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(caster[(Integer A)] is in creepunitecasters) Equal to True
(target[(Integer A)] is in creepunitevictims) Equal to True
(target[(Integer A)] is alive) Equal to True
(caster[(Integer A)] is alive) Equal to True
Then - Actions
Set temp_point = ((Position of target[(Integer A)]) offset by (Random real number between 300.00 and 800.00) towards (Random real number between 0.00 and 359.99) degrees)
Unit - Create 1 suicidetype[(Random integer number between 1 and 5)] for (Owner of caster[(Integer A)]) at temp_point facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to (Integer A)
Unit - Order (Last created unit) to Attack target[(Integer A)]
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_temp_point)
Else - Actions
Code:
explode suiciders
Events
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Damage source)) Equal to Suicidal Chicken
(Unit-type of (Damage source)) Equal to Suicidal Frog
(Unit-type of (Damage source)) Equal to Suicidal Rabbit
(Unit-type of (Damage source)) Equal to Suicidal Rat
(Unit-type of (Damage source)) Equal to Suicidal Sheep
Actions
Unit - Cause caster[(Custom value of (Damage source))] to damage target[(Custom value of (Damage source))], dealing (30.00 x (Real((Level of Critters of the World, unite! for caster[(Custom value of (Damage source))])))) damage of attack type Spells and damage type Normal
Unit - Explode (Damage source)
Anyways, enjoy the spell!