SwedishChef
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Custom Hero Arena Defense
by SwedishChef
Short Introduction:
1. Choose a hero from the taverns.
2. Choose three normal abilities and one ultimate.
3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead).
4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay.
2. Choose three normal abilities and one ultimate.
3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead).
4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay.
For more information look under the spoiler Map Info.
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Map Info
Longer Introduction
The map is of the type custom hero and is a mix of arena and lane defense. The goal with the game is to be the only surviving player (or team) left depending on the mode you play. If you and your team beats all levels and the other teams the game turns into an all vs. all in the arena and you will play arena until someone wins.
Choose between 46 heroes from the taverns, all heroes are unique and have different starting attributes and attribute gain per level. A total amount of 55 starting attribute points are spread out on agility, strength and intelligence. Every level a hero gain a total of 7 attribute points spread out on agility, strength and intelligence.
When you have chosen your hero it is time to choose your abilities. There are seven shops from which you can choose your three normal abilities: aura, passives, auto-cast, summon & self buffing, aoe-spells and target spells. Many of them are the basic spells but I have also added some triggered spells to make the game more interesting. The normal abilities have five levels instead of the normal four. When you have chosen your three normal abilities you move on and choose one ultimate skill. You can choose from 26 different ultimate’s which will give you some different roles if you play in a team battle.
When all are done with picking their hero the game will start. The game is built up on rounds. Most of the rounds you will battle creeps in a single lane, 15 creeps will spawn with a three second interval for every round. There will be 10 rounds per creep race and 50 in total.
Every fifth level is the time for the arena. Here, different modes can be set to alter the game play (read below for full list of modes.) For every kill you will gain 5 life’s and 150 gold, if you first blood you will be given 100 extra gold. If you die you will lose 5 life’s but no gold.
Choose between 46 heroes from the taverns, all heroes are unique and have different starting attributes and attribute gain per level. A total amount of 55 starting attribute points are spread out on agility, strength and intelligence. Every level a hero gain a total of 7 attribute points spread out on agility, strength and intelligence.
When you have chosen your hero it is time to choose your abilities. There are seven shops from which you can choose your three normal abilities: aura, passives, auto-cast, summon & self buffing, aoe-spells and target spells. Many of them are the basic spells but I have also added some triggered spells to make the game more interesting. The normal abilities have five levels instead of the normal four. When you have chosen your three normal abilities you move on and choose one ultimate skill. You can choose from 26 different ultimate’s which will give you some different roles if you play in a team battle.
When all are done with picking their hero the game will start. The game is built up on rounds. Most of the rounds you will battle creeps in a single lane, 15 creeps will spawn with a three second interval for every round. There will be 10 rounds per creep race and 50 in total.
Every fifth level is the time for the arena. Here, different modes can be set to alter the game play (read below for full list of modes.) For every kill you will gain 5 life’s and 150 gold, if you first blood you will be given 100 extra gold. If you die you will lose 5 life’s but no gold.
All pick: You choose a hero and his abilities, 3 normal + 1 ultimate. You can repick as many times as you want without any penalty by typing "-repick". You start with 350 gold to buy items for.
All random: You get a random hero with random abilities. You can repick up to two times if you like by typing "-repick" but by doing so you lose 75 of your 350 start gold.
All random: You get a random hero with random abilities. You can repick up to two times if you like by typing "-repick" but by doing so you lose 75 of your 350 start gold.
Teams 0/2/3/4: Choose numbers of teams that will exist, if you choose 0 teams it will be all vs. all in the arena.
Team Duel: All in the team will fight the other team in the arena.
Random Duel: Random player from every team will battle in the arena. If the chosen player dies whole time looses 5 life’s and if he kills someone whole team gets 5 life’s. As always the killer gets some gold for every kill and first blood but also the whole team will get gold.
Elite Duel: The player with most life’s left is chosen to fight in the arena. If the chosen player dies whole time looses 5 life’s and if he kills someone whole team gets 5 life’s. As always the killer gets some gold for every kill and first blood but also the whole team will get gold.
Team Duel: All in the team will fight the other team in the arena.
Random Duel: Random player from every team will battle in the arena. If the chosen player dies whole time looses 5 life’s and if he kills someone whole team gets 5 life’s. As always the killer gets some gold for every kill and first blood but also the whole team will get gold.
Elite Duel: The player with most life’s left is chosen to fight in the arena. If the chosen player dies whole time looses 5 life’s and if he kills someone whole team gets 5 life’s. As always the killer gets some gold for every kill and first blood but also the whole team will get gold.
Normal: In this arena you fight without anything else which can change the battle. If you kill someone you gain 150 gold and 5 life’s and if you die you lose 5 life’s. The player who draws first blood (kills another hero first) gain a 100 gold bonus. If there are no teams the last survivor also gets a gold bonus.
Underground: This arena is have some things that you should know about to use the arena to the fullest. Firstly, at random positions a spiked tendril will shoot out of the ground dealing 50 damage to units in that area and stunning heroes for 1 second. In the center a "circle of impale" is located. If you are hit by it you will take 150 damage and get stunned for 0,5 seconds. You can turn it off and on by walking on the lever in the center but by doing so you risk to get hit by it.
Goblin Land: Here one clockwerk goblin will spawn from the factory in the center every 2 seconds. These can use the kaboom ability to deal 100 damage to you. There are also two goblin zeppelins flying around in the arena. These will drop mines, when they touch the ground they explode dealing damage equal to 20% of the units in the area and sending them away through the air. The last thing to keep an eye on in this arena is tinker. He will bombard a random spot in the arena dealing damage to the units in the area and stunning up to 1 second.
Underground: This arena is have some things that you should know about to use the arena to the fullest. Firstly, at random positions a spiked tendril will shoot out of the ground dealing 50 damage to units in that area and stunning heroes for 1 second. In the center a "circle of impale" is located. If you are hit by it you will take 150 damage and get stunned for 0,5 seconds. You can turn it off and on by walking on the lever in the center but by doing so you risk to get hit by it.
Goblin Land: Here one clockwerk goblin will spawn from the factory in the center every 2 seconds. These can use the kaboom ability to deal 100 damage to you. There are also two goblin zeppelins flying around in the arena. These will drop mines, when they touch the ground they explode dealing damage equal to 20% of the units in the area and sending them away through the air. The last thing to keep an eye on in this arena is tinker. He will bombard a random spot in the arena dealing damage to the units in the area and stunning up to 1 second.
Extra Settings
Creeps: Set number of creeps which will spawn on every round.
Lifes: Choose number of life’s all players start with.
Arenas: Choose number of times you will play in the arena on every arena round.
Lifes: Choose number of life’s all players start with.
Arenas: Choose number of times you will play in the arena on every arena round.
Changelog
Balance:
*Frost Guard now dosn't trigger on illusions attack
*Halfed Rain of Fire's damage per wave & increased dmg/second by 5 per level
*Vampiric Attack now gives 12/14/16/18/20 % steal on attack (30% on level 5 before)
*Changed Infernals levels to 2/4/6 instead of constant 8
*Impale damage lowered to 100/125/150/175/200, stun on heroes lowered to 1,5 (from 2) seconds and stun on units improved to 3 seconds (from 2)
*War Stomp stun improved to 3 (from 1,5) seconds damage rebalanced to 100/125/175/225/300
*Illusions now take 250/225/200% damage instead of constant 300%
*Lowered Pulverize damage by 25 on all levels
Changed Stats Interferance:
*1 Strength now gives 19 hit points (from 25)
*1 Agility gives 1% attackspeed (from 2%)
*1 Intelligence now gives 13 mana (from 15)
Gameplay & Visual:
*Removes the number of creeps option sinced it made the game unbalanced
*Your hero is now selected when the arena starts
*Reduced Anya's model size
*Increased Fountain of Life's regeneration area
*Fixed some typos
*Changed player 9's interferance color
*Fixed all ultimates learn and cast hotkey (I had forgotten to change some to E)
*New Round timer decreaed from 45 to 35 seconds
*Time to choose hero reduced from 5 minutes to 4 minutes
Code/bug fixes:
*Fixed a bug with new teleport system
*Fixed a bug with Mirror causing Wand if Illusions to appear when it procs on infernals
*Fixed "Player has finished" bug
*Fixed the bug which could cause creeps to get stuck
*Fixed Natures Hand bug
*Fixed Berserk attackspeed
*Frost Guard now dosn't trigger on illusions attack
*Halfed Rain of Fire's damage per wave & increased dmg/second by 5 per level
*Vampiric Attack now gives 12/14/16/18/20 % steal on attack (30% on level 5 before)
*Changed Infernals levels to 2/4/6 instead of constant 8
*Impale damage lowered to 100/125/150/175/200, stun on heroes lowered to 1,5 (from 2) seconds and stun on units improved to 3 seconds (from 2)
*War Stomp stun improved to 3 (from 1,5) seconds damage rebalanced to 100/125/175/225/300
*Illusions now take 250/225/200% damage instead of constant 300%
*Lowered Pulverize damage by 25 on all levels
Changed Stats Interferance:
*1 Strength now gives 19 hit points (from 25)
*1 Agility gives 1% attackspeed (from 2%)
*1 Intelligence now gives 13 mana (from 15)
Gameplay & Visual:
*Removes the number of creeps option sinced it made the game unbalanced
*Your hero is now selected when the arena starts
*Reduced Anya's model size
*Increased Fountain of Life's regeneration area
*Fixed some typos
*Changed player 9's interferance color
*Fixed all ultimates learn and cast hotkey (I had forgotten to change some to E)
*New Round timer decreaed from 45 to 35 seconds
*Time to choose hero reduced from 5 minutes to 4 minutes
Code/bug fixes:
*Fixed a bug with new teleport system
*Fixed a bug with Mirror causing Wand if Illusions to appear when it procs on infernals
*Fixed "Player has finished" bug
*Fixed the bug which could cause creeps to get stuck
*Fixed Natures Hand bug
*Fixed Berserk attackspeed
Screenshots
A screenshot of the new arena Goblins Land. The arena looks a bit different now on the release but have the same features.
Features:
-Goblin Zeppelin dropping mines which explode on landing. Same effect as before.
-Robot Tinker bombarding a random area in the arena, damaging and stunning.
-Clockwerk Goblins spawning in center dealing damage on death.