All he wants is for the illusion's level to change to that of the hero.
No extra abilities or anything.
It's so that people can't just scroll over the illusions and see they're level 4 vs the level 5 actual hero and easily target the real one.
Event
A hero gains a level
Conditions
---
Actions
set "group" = units of unit type "leveling hero"
pick every unit in "group"
If Picked Unit is an Illusion is Equal to True
-create a special effect on picked unit using "(path to level-up special effect)"
-Set level of picked unit to level of leveling hero
Custom Script: call DestroyGroup (udg_group)
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.