if you want a DDS for GUI user, you should try GUI-Friendly Damage Detection by Weep but this don't block damage, detect type of damage and so, you should make it by yourself
(Level of Block for GDD_DamagedUnit) Greater than 0
GDD_Damage Less than 0.08
GDD_Damage Greater than 0.00
Actions
Set TempPoint = (Position of GDD_DamagedUnit)
Floating Text - Create floating text that reads Blocked! at TempPoint with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Custom script: call RemoveLocation(udg_TempPoint)
Else - Actions
This is a simple block ability using Weep's system. It blocks any attack, be it ranged or melee as per the hardened skin ability (That's the Block ability in the first condition). If you need something like this you're welcome to use it ^^
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.