I am lost - let say there are 2 units, the attacker and the target - who would have this ability? is this active? passive? does this change the damage amount by 9 (reducing damage by 9), or does it change the damage dealt to -9, regardless of the original attack damage?
uhm - well you cant heal with a damage effect. You can use a modify unit effect to heal the 9 hitpoints instead. You can set the effect of a weapon to a modify unit effect, if that's what you are trying to do.
If not, please explain what you want to do. Not what you want the effect to do, but what the ability, you are trying to make, should do? (Create a shield that absorbs, send a missile to a target unit and heal and so on...)
- the stalker has a basic damage of 20
- if a protoss wave comes it must NOT deal any damage, but heal 5 hitpoints (25%)
- so some waves of creep has the ability absorb and can take hitpoints of their race it's weapons
This is because if a player ONLY make stalkers, he/she will lose when protoss waves arriving
The same thing counts with my hydralisk-tower and marine-tower etc...
protoss -125% damage to protoss
terran -125% damage to terran
zerg -125% damage to zerg
I gave the creeps a behavior zerg - terran - protoss depending the race they are
In the start of the game, only critter waves are coming
To do this, you will have to use a switch effect, this is an effect which can have multiple outcomes depending on the validators (Just like an if/then/else action).
For this to work, you will have to make a validator that checks if the unit is protoss type. The easiest way to do this, would be to make all protoss units have a buff behavior (hidden) with no modifications (only to check if it's protoss).
Then create a validator of the type Unit Compare Behavior Count, and make it check for the protoss behavior you just made. Set the Compare field to Equal To. Set the Value to 1.
Then copy - paste the validator you just made, and make set the Compare field to Not Equal To.
Now go make a Switch Effect and go to Cases +. Create two cases, one being the damage effect of your weapon, set the validator with the compare field set to Not Equal To. Set the other case to the Modify Unit effect, and the validator the the other validator.
Now last, but not least, remember to set the effect for your weapon, which was normaly the damage effect, to your new switch effect.
There are two validators, both check for the protoss behavior. One checks if it's there (Equal to) and another one checks if it's not there (Not equal to).
This is so that if the unit has the behavior, it will be healed, if not, it will be damaged.
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled