RPG Dark Invasion II - [ORPG] - |Mod's Pick|

I just love this map, it is awesome. I got to give you some +rep for the multiboard system. It is the best part.

But I think you might want to take a look at your save load code.
I saved a fallen knight level 8 with the best equipment buyable from the orc.
When I loaded my hero he was this:
Code:
 lvl 5
40 strenght
93 dextery:eek:

a staff with 32+attack:confused:
and a shield(I did not have one of those:o)

And level 70 weapons in the inventory, and a few light spells that I could not use due to the mana cost:nuts:

When loading, should there be a space between -load and the code or not?
-load code
-loadcode
Or is there a secret way to get your real character?

Except for that it is an awesome map. I downloaded it just to test it and got stuck for 5 hours:D
 
Same thing happened to me Samael.

I was initially a lvl 5 cleric, then when I loaded I was a lvl 93 witch. o_O
 
You type -load *code*

Hmm this is bad news, never had any problems with loading during the beta tests. It would be great if you could provide me with screenshot of the saved code + player name.

Looks like I'm off to solve some bugs!
 
It was a fallen knight or whatever it is called.

The code is this:
Ec&fVjFL-wSBEPH!D-%4zRu78s-eBPZqxUU-D

Player name I will pm to you

Hope it helps. GoodLuck
 
Uhmm.. i've played it now.
Its really great.

Only the Combat{attacking} System is anoyying.
Its not really nice to keep on clicking all the time.

-Epic

9/10
 
i would recommend to make the attack toggle. if you press the button once your hero will automatically attack again if his endurance bar is at its limit.
 
There should be an option to unlock the camera. I found out how to get it to the normal WC3 view(It's camera 5), but it keeps locking to my unit. I hit ctrl+C to unlock the camera, it stays unlocked for a couple seconds, then it relocks. Can you implement a way (Perhaps an option in the same menu as the camera changing) to make it stop relocking the camera?

+Rep for making the awesome multiboard systems.
 
Unlocking the camera would allow the player to discover many secret locations etc. which is bad, perhaps another cam like 5 but with a bigger field of view?
 
you could make a periodic event which restricts the camera to move too far away from the hero. like about the current camera view point got to be within an area of 2500 around the caster or such.
 
Also, I noticed that the monsters on the second island seem to be too weak. My friend, level 5, could kill them easily. Their damage is fine, but their hp seems to be low.
 
This map looks great, you must have put a lot of work to it.
:)

EDIT. I can skin, but damn, I dont have too much time for it. :(
But maybe I will have a lot of spare time, someday..
 
Unlocking the camera would allow the player to discover many secret locations etc. which is bad, perhaps another cam like 5 but with a bigger field of view?

The field of view isn't the problem. It's the fact that I have to move to the edge of the screen every time and then move again, rather then clicking once and going all the way to town or an area where monsters spawn. It's really repetitive and boring to have to move like twelve times to go to town, rather then once.
 
I see... maybe I will change it some day if enough people complain.

Updated

%%%%%%%%%%%%%%%%%%%%%%%%%%%%
v2.05
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Save/Load Compability: 2.05+
´´´´´´´´´´´´´´´´´´´´´´´´´´´´

New Features
============
-Added a new quest
-Reworked classes to have fixed stat gains (code-wipe, last time!!)
-Updated the Class Multiboard to reflect the new changes
-Added additional instructions/hints for new players
-You now have to confirm when selecting a class
-Switching between Attack and Steal is now easier. To fish, type -fish
-A Crystal Ball is no longer needed to view the level of enemies
-Certain trees now become transparent when your hero comes near
-Updated the item database
-Updated the beastiary
-New skin for the Rogue (thanks Pidda!)
-Updated terrain

Bug Fixes
=========
-Fixed an item cloning exploit
-Crusader is no longer stackable
-Fixed so that you can buy spells with full inventory
-Fixed a calculation error on Great Stand
-Antidotes work properly now
-Fixed the Chef rank bug
-Warp stones are not consumed if you cancel teleportation

Balance Changes
===============
-Staffs now fire projectiles (less range than a bow, 0% chain chance), nerfed their damage abit
-Increased movement speed of many creeps and bosses
-Relaced Rogue's trait with an increase in movement speed (Rogues still have superior evasion)
-Buffed Cleric's trait from 10% to 20% healing efficiency
-Buffed Wizard's trait to also have reduced cooldown on spells
-Increased MP cost of some spells
-Improved/updated some monster skills
-Changed Mantra formula
-Increased enemy spawn limits in certain zones
-Enemy spawn rate is slightly faster with more players
 
need point for target quest, the map is large, and find where is the monster is impossible without point:(
 
[DEL]When I complete a quest, go back and talk to the quest giver, it sometimes displays 3 choices to me. How am I supposed to choose one of them?[/DEL]
(found out)

How can I use baits when fishing?

This is great map.
 
need point for target quest, the map is large, and find where is the monster is impossible without point
Read the quest in the Quest Manager, there should be enough info to track the target

How can I use baits when fishing?
The bait is passive, you just need to have it in your inventory (the best bait is automatically used).
 
Nah,
really good-looking RPG. So muuch work aah.:thup: Good mapping.
 
whooow.... this is huge.. Epic even :eek:
How much time have you spent on making this? I mean.. in rough hundreds of hours?

I'll test it myself when I get some more time, but from what I've seen in screenies and in that movie, this is just epic.

Incredible.
Gj man.
 
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