_markone_
New Member
- Reaction score
- 0
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) == My_Unit
Actions
Unit - Set Level of Life(Greater) for (Entering unit) to something
ogre life is based on Item Bonus life 100 levels,
unfortunally this doesnt work. i guess that Item Bonus Life cant be leveled...
is there any other way to define HPs of created unit?:banghead:
(ofc define value is should be bigger then hp MAX value for that unit)
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) == My_Unit
Actions
Unit - Set Level of Life(Greater) for (Entering unit) to something
ogre life is based on Item Bonus life 100 levels,
unfortunally this doesnt work. i guess that Item Bonus Life cant be leveled...
is there any other way to define HPs of created unit?:banghead:
(ofc define value is should be bigger then hp MAX value for that unit)