General - If (Conditions) then do (Actions) else do (Actions)
If
(Host value for player 1) == "Host"
Then
hostPlayer = player 1
hostPlayerName = (Text(Name of Player(1)))
Else
/threadBattle.Net is host. =)
I believe it to be possible if you ventured far enough into game attributes. You would have to set up the host to always have a "Host" attribute assigned to him. So create a new game attribute named Host. Make this a Player attribute or else this will not work. Make it a locked attribute. Host as default. You could check hidden, too, the host has no need to see it.) This could then be looked up with a comparison (you have to pick Attribute Player Value, then for its value pick your Host attribute you created.
from my head...
Code:General - If (Conditions) then do (Actions) else do (Actions) If (Host value for player 1) == "Host" Then hostPlayer = player 1 hostPlayerName = (Text(Name of Player(1))) Else
etc..
I hope there is any easier way?
Battle.Net is host. =)
Um. Dude...
"No one" is host because all games are hosted by Blizzard.
Btw. in my experience you can't change player slots. So if the teams are triggered within the game, player 1 will be the first person who joined for example.
wait.. why does it say the zerglings are allies?
He meant who was in command of the lobby. And that is clearly labeled "Host" in the lobby, so that is what he called it. You can argue that it isn't technically the "Host", but that isn't his fault. That is what blizzard calls it. It was a funny joke when Ancanus first said it, but its not really helpful anymore.Um. Dude...
"No one" is host because all games are hosted by Blizzard.
if you go under Game Attributes you can make an attribute that can be set to "host only" ... but alas I have no idea what you do with those.