Detecting Order Before Spell

BlackRose

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Hi. How do you detect a unit's order before a spell?

JASS:
library Blink initializer onInit requires TimerUtils, UFSYS, SpellEvent

    globals
        private constant integer ABILITY_ID = 'A000'
        private constant integer DUMMY_ABILITY_ID = 'A001'
        private constant real    CAST_POINT = 0.300
    endglobals

    private function onEffect takes nothing returns nothing

    endfunction

    private function onCast takes nothing returns nothing
        call BJDebugMsg( GetLastOrderString( SpellEvent.CastingUnit ) )
        call AddTempAbility( SpellEvent.CastingUnit, DUMMY_ABILITY_ID, CAST_POINT+0.10)
    endfunction

    private function onInit takes nothing returns nothing
        call RegisterSpellChannelResponse( ABILITY_ID, onCast )
        call RegisterSpellEffectResponse( ABILITY_ID, onEffect )
    endfunction

endlibrary


I'm trying to detect if a unit's order was "move" or "smart" or something before the ability was cast. But this Debug message is only showing it the last order was channel.

I'm using LastOrder.
 
You probably need to use [ljass]GetPastOrderString(SpellEvent.CastingUnit,2)[/ljass] instead. As you are currently getting the unit's previous order (which would obviously be channel) while what you want is the order it was given before the spell was used.
 
Create another trigger.
Unit is issued a target/point order
Condition: Unit has spell in which you want to check for the order and order =/= that spell
Action: Set unit last action = the order (a global attached to a unit using a unit atatchment system, OR hashtables)

In your spell, check the variable attached to the casting unit
 
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