Iwan_Krissov
New Member
- Reaction score
- 18
I was wondering if there is a better way to do this:
The trigger shall be called whenever one of these dialog buttons is clicked, "dialoge_language[x] is an array, in which 2 buttons are set for each player...
Code:
LangDialogChoose
events
Dialog - A dialog button is clicked for dialoge_language[2]
Dialog - A dialog button is clicked for dialoge_language[3]
Dialog - A dialog button is clicked for dialoge_language[4]
Dialog - A dialog button is clicked for dialoge_language[5]
Dialog - A dialog button is clicked for dialoge_language[6]
....
conditions
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actions
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