Jesus4Lyf
Good Idea™
- Reaction score
- 397
Disable Cinematic Skipping
It might seem obvious. You remember how units would start talking, and someone has the great idea to press escape to interrupt them, achieving nothing but frustration? Here's a 1 line solution. Well, kind of.
JASS:
library DisableCinematicSkipping
private module InitModule
private static method onInit takes nothing returns nothing
set bj_cineSceneBeingSkipped=bj_delayedSuspendDecayTrig
endmethod
endmodule
private struct InitStruct extends array
implement InitModule
endstruct
endlibrary
Copy paste it into your map anywhere as JASS script to disable pressing escape interrupting characters in cinematics.
I tried to find the absolute, ultimate solution. This works without creating a handle, and the efficiency is setting one global to another. Not that any of those things matter, but hey, perfection never hurt.