kingkwong92
Well-Known Member
- Reaction score
- 25
If its single player, I think cheats can be allowed because it doesn't really matter.I use cheats when testing some maps out to speed thing up.
Your trigger wouldn't work crabbb.
The trigger doesn't detect the chat message "whosyourdaddy".
@Cloak_Master: Your suggestion is just as bad IMO.
What if the player gets 500 gold legitly?
Don't bash other people when you aren't that good either.
Thanks.
the map has an guard tower, and a footman.
No the map gives the guard tower to different players some interval.
now the tower will attack the footman...if the footman dies, that player has "whosyourdaddy" activated.
tower has low attack damage of 4.
soldier has 100hp and 100hp regen rate.
that greedisgood prevention thing didnt work for me ..dunno...
First of all, I wasn't bashing anyone; your ideas were bad& flawed.
Second of all, my whosyourdaddy trick should work flawlessly, I've used it before. As for the "500" gold idea, I said put the maximum amount of gold you can get at one time there legitly. That's usually a rather low amount. Thanks.
Lol...
(Number of players in (All players matching (((Matching player) controller) Equal to User))) Equal to 1
Crabb what you're suggesting is extremely, extremely stupid. You can detect if one player is playing, simple...
Ok
ill explain it in more detail now.
i have a save/ load system on my map. now when ever you kill a creature, explore a unique area you gain a experience point. its suppose to be hard to gain experiece points (which it is). now this is all very good on a multiplayer map where cheats are disabled. now i would like a person to be able to play my map on single player and continue to work on their experiece by playing by themselves, but i dont want them cheating or else theyll gain experience like there is no tomorrow, and then coming on B-net and showing everyone their high experience.
ive considered just disabled the save/ load triggers if a player is by himself (not preferably) but im even having trouble triggering that. /pain in the ass!
/end
I think the best idea in this 15 page thread was the 'Type whosyourdaddy to begin the game.' idea. So sneaky and effective!
Couple of thoughts on this.
One way to improve crab's code is to add another trigger which detects if the map is playing with only one person or not. If there is one player playing the map, then crab's code would be triggered, and have the player type in "whosyourdaddy". By doing so, crab's code would not be triggered when there are more than one player playing the map.
As for why there player that would want to play by themselves, the reason is probably they could not host the map themselves. For that reason, it would be restricting the player to play the map with someone who could host. And if there are no one hosting the map, then they are out of luck, they wouldn't be able to play the map by themselves.
Trigger 1
Events--initialization
Conditions--1 player in the map only
Actions--Display text to all players: type whosyourdaddy to begin the game
Trigger 2
Events--player enters string whosyourdaddy into chat
Actions--start game?
Couple of thoughts on this.
1. It feels clunky and out of place to me. Personally, I'm a perfectionist when it comes to maps - would seem to amateurist for me to use this method.
2. Why even do it when you could just stop the player from playing solo? There is no point to be playing solo on B.net. Also, I believe it's possible to detect if the game is on B.net or not (not sure about that one).
3. There are easy suggestions just as effective and less crude.
No offense to any parties involved.