You can abuse this trigger, by pressing stop and it'll kidnap the enemy, without having the cooldown go, and the effect and keep being used.
I'm not sure how to fix...
Please help me?
Trigger:
- Bloodrun Copy Copy
- Events
- Time - Every 0.50 seconds of game time
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to (==) Kidnap
- Actions
- Set Kcaster = (Triggering unit)
- Set Ktarget = (Target unit of ability being cast)
- Set K1casterposition = (Position of (Triggering unit))
- Set K1targetposition = (Position of (Target unit of ability being cast))
- Unit - Create 1 Dummy Unit 1 for (Owner of Kcaster) at (Position of Kcaster) facing Default building facing (270.0) degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Add fire2 (Neutral Hostile) to (Last created unit)
- Unit - Order (Last created unit) to Neutral - Firebolt Ktarget
- Wait 1.00 seconds
- Unit - Hide (Triggering unit)
- Unit - Create 1 kidnap (Dummy) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Angle from (Position of (Triggering unit)) to (Position of (Target unit of ability being cast))) degrees
- Set Kunit = (Last created unit)
- Unit - Turn collision for (Last created unit) Off
- Animation - Play (Last created unit)'s walk animation
- Animation - Change (Last created unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 50.00% transparency
- Trigger - Turn on BloodrunCheck Copy <gen>
- Events
I'm not sure how to fix...
Please help me?