System Event

Jesus4Lyf

Good Idea™
Reaction score
397
Event​
Version 1.0.1​

See attached SC2Lib file.
Mimics the old Warcraft III Event system.

Example:
Trigger:
  • EventExampleInit
    • Events
      • Timer - Elapsed time is 1.0 Game Time seconds
    • Local Variables
      • MyEvent = 0 <Integer>
    • Conditions
    • Actions
      • Variable - Set MyEvent = (CreateEvent())
      • TriggerRegisterEvent(MyEvent, EventExample)
      • FireEvent(MyEvent)
      • General - Wait 1.0 Game Time seconds
      • TriggerRegisterEvent(MyEvent, EventExample)
      • FireEvent(MyEvent)

Trigger:
  • EventExample
    • Events
    • Local Variables
    • Conditions
    • Actions
      • UI - Display "Test" for (All players) to Subtitle area

Will create a new event, register it for the trigger, then fire it, wait one second, register it again so it's there twice, and fire it again.
Result:
Test
<pause of 1 second>
Test
Test

Old Event​
Version 1.0.0​

Code:
JASS:
typedef int Event;
static const int MAX_EVENTS=128;

// Stack
static Event[MAX_EVENTS] Event__Stack;
static Event Event__Stacked=0;
static Event Event__StackNext=0;

static Event Event__Alloc(){
	if (Event__Stacked==0){
		Event__StackNext+=1;
		return Event__StackNext;
	}
	Event__Stacked-=1;
	return Event__Stack[Event__Stacked];
}
static void Event__Dealloc(Event ev){
	Event__Stack[Event__Stacked]=ev;
	Event__Stacked=Event__Stacked+1;
}

static Event[MAX_EVENTS] Event__Next;
static Event[MAX_EVENTS] Event__Prev;
static trigger[MAX_EVENTS] Event__Trig;

// Funcs
Event CreateEvent(){
	Event ev=Event__Alloc();
	
	Event__Next[ev]=ev;
	Event__Prev[ev]=ev;
	
	return ev;
}

void TriggerAddEvent(trigger trig, Event ev){
	Event node=Event__Alloc();
	// node.trig=trig;
	Event__Trig[node]=trig;
	
	// ev.prev.next=node;
	Event__Next[Event__Prev[ev]]=node;
	// node.prev=ev.prev;
	Event__Prev[node]=Event__Prev[ev];
	// node.next=ev;
	Event__Next[node]=ev;
	// ev.prev=node;
	Event__Prev[ev]=node;
}

void FireEvent(Event ev, bool testConds, bool runActions){
	Event node=Event__Next[ev];
	
	while (node!=ev){
//		TriggerExecute(Event__Trig[node],testConds,runActions); // unfortunately doesn&#039;t work, yet.
		node=Event__Next[node];
	}
}


This is an Event simulation module, since Blizzard doesn't seem interested in providing us one, yet. There is one problem. I can't get the [LJASS]TriggerExecute(Event__Trig[node],testConds,runActions);[/LJASS] native to work in BETA, yet. But I thought this would serve as interesting code for people to marvel at, and might demonstrate the way we will have to code Galaxy scripts in the future.

This is pretty similar to the Warcraft III Event system.

(So, to clarify, this doesn't quite work yet as it can't actually execute the triggers, since the native appears to be missing in the BETA, although the signature for it is floating around. Every other line compiles OK. :thup:)
 

Attachments

  • Event.zip
    3.6 KB · Views: 398

Jesus4Lyf

Good Idea™
Reaction score
397
I imagine that all code we produce right now will be made fun if in one years time :p
Absolutely. But I've written this with typedefs so I can port it to structs or whatever Blizzard provides. :p

[LJASS]static[/LJASS] seems to mean [LJASS]private[/LJASS], by the way. Since Galaxy is written to use imports, you can probably guess how it all works... :)
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
Am I the only one expecting massive strangeness out of Galaxy?
 

UndeadDragon

Super Moderator
Reaction score
447
Looks like someone has a lot of free time to experiment :p
 

BlowingKush

I hit the blunt but the blunt hit me.
Reaction score
188
Jesus.... so can you spell out for a noob what that code means or accomplishes?

There are no comments and your variables are so similair that it is almost impossible to understand (at least for me) and I know c pretty well.
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
Jesus.... so can you spell out for a noob what that code means or accomplishes?

There are no comments and your variables are so similair that it is almost impossible to understand (at least for me) and I know c pretty well.

It is to create custom events and control when they are executed with FireEvent().

@Jesus: Does TriggerEvaluate work?
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
JASS:
native bool     TriggerEvaluate (trigger t);


>Triggers are different, there's no native types called conditions or actions or anything...

Yeah, but:
JASS:
//--------------------------------------------------------------------------------------------------
// Triggers
//
// Each trigger has one script function, registered in TriggerCreate,
// which is expected to look like:
//
//  bool TriggerFunc (bool testConditions, bool runActions) {
//      if (testConditions) {
//          if (&lt;conditions fail&gt;) {
//              return false;
//          }
//      }
//
//      if (!runActions) {
//          return true;
//      }
//   
//      &lt;do actions&gt;
//      return true;
//  }
//
//--------------------------------------------------------------------------------------------------


Perhaps it needs to be formatted in that way for TrigEval/Execute to work.
 
General chit-chat
Help Users
  • The Helper The Helper:
    I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
    +1
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top