I would also add a buff thats slows their movement speed by 50% because I
assume you'll want to attack these units while they're running away and if the units
move speed is very high it may reach the rally point before the fear is over and they'll
just stand still
As a side note, the spell will effect allies and enemies, so you may want to change that
unless you wanted it that way
i've never heard of that.melee attacks and ranged attack
Instead, cast Silence on the targets. Silence can be used to disable all Spells, melee attacks and ranged attacks. If the unit cannot do any of them, then in response, either the unit will auto-run away or if its a user player who doest want to run away...he'll certainly be taking a beating. Silence also has fields for slowing movement speed.