Group question

Don

Rise with the Fallens!
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Is there a trigger-able way to match these conditions:

Create 1 (Random level X unit from unit group)

I just can't find a trigger that does this exactly! Maybe I'm looking at the wrong place?
 
just make another temporary unit group which is the same as the original unit group but then remove all units that's NOT level X! and then use your action for picking a random unit from that variable

eg. you must use variables for the unit groups, if you aren't already
 
yeah but I wanmna do this for 8 groups... and 10 levels! There must be a shorter way.
 
there is no single GUI action that I know of which can do this. actually, what I suggested is a quite short way, will require like three actions for deciding each random unit, and its possible to make it completely leak-free :)
 
Don't double post.

there is no single GUI action that I know of which can do this. actually, what I suggested is a quite short way, will require like three actions for deciding each random unit, and its possible to make it completely leak-free :)

There is no way to use GUI Groups without leaking...
 
Couldn't you just "Pick every unit in (unit group) matching (conditions)"?

Thanks for the help but,

First, this trigger doesn't exist as I can only add the ''matching condition'' part to ''units in region'' or ''units owned by player''.

Second, I'm using the trigger ''create 1 unit in (random unit of level X from unit group)''. I can't really mix pick every unit with that kind of action.
 
No, you can't, because enumerating a group leaks, and therefore the entire group will leak. You can part of the leak in GUI, but not the whole thing. The only way to use true leakless groups is by using a custom boolexpr.
 
So there really is no way to get over that situation? I mean, seriously, there must be something!!!
 
Trigger:
  • Actions
    • Unit Group - Pick every unit in UnitGroup and do (Actions)
      • Loop - Actions
        • Set TempUnitGroup1 = UnitGroup
        • Set TempUnitGroup2 = (Units in (Entire map) matching ((Level of (Matching unit)) Not equal to X))
        • Unit Group - Remove all units of TempUnitGroup2 from TempUnitGroup1


Why are you dissing this idea? Here you got the TempUnitGroup1 with all units in UnitGroup with a specific level (X) exactly as you requested.

I do not really get your point, but if you are talking about getting a unit type out of this, you will still need more actions

Trigger:
  • Set UnitTypeVariable = (Unit-type of (Random unit from TempUnitGroup1))
    • Unit - Create 1 UnitTypeVariable etc
 
Lol, you're a genius, I didn't think that's what you meant with your solution :p Many thanks my friend :D
 
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