Who said GTrigger was limited to spells?
function H2I takes handle h returns integer
return h
return 0
endfunction
function Test takes nothing returns nothing
local group eg
loop
call BJDebugMsg("Throw Handle: "+I2S(H2I(CreateGroup())-0x100000))
set eg=CreateGroup()
call GroupEnumUnitsInRect(eg,bj_mapInitialPlayableArea,null)
call DestroyGroup(eg)
set eg=null
call TriggerSleepAction(0.1) // Must wait for handles to be recycled.
endloop
endfunction
May I ask you to spoiler your post or something?
Eh, you're right. But I don't beleive it will change anything, and this is completely off topic now. I'm happy for you to post a new thread with your test in JASS help, discussing the issue, and linking to there from here if you'd like to continue further. This discussion should get back to GTrigger.
>needed 3 different orderid's
You can actually even register multiple orderids on one trigger, by attaching more than one event, if you so desire.