FhelZone
Have a drink of a nice cold mellowberry juice!
- Reaction score
- 103
This is just, I can say nothing :rolleye: really, the excel idea is great I only use paper and pen xD
That worked for the half of it yeah.
But now the problem is that when creeps go below a certain % of hp, they start returning back again.
What is their problem now?
btw i get the same problem, but what i did is i made the entering creep invulnerable for .5 seconds, (how long it takes for my other creep to spawn), this allows it to exit the spawning area and for the other to spawn as soon as the other becomes vulnerable, so even if he dies instantly, itl have at least one upOkey, I started on working on this TD again, and I've ran into this problem. If the creeps die almost instantly they spawn, another wave timers starts, which is really really weird and I don't know what causes it. Any help would be appreciated.
You can try making the terrain unbuildable at the spawning point so players aren't able to build their towers so close.
Set bonusIncome = (bonusIncome + 45)
Set bonusIncome = (bonusIncome + 5)