Help with my class Requirements for items trigger!

Epicgamers

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Well i need help for this trigger, of my class requirements for it.
As far as i know its perfect but it doesn't work.

Also:
-I have a Level Requirements System in other Triggers, don't know if it has 2 be both in 1 trigger

Trigger:
  • Melee
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) is A Hero) Equal to True
          • (Unit-type of (Hero manipulating item)) Equal to |cffff0000Thorgas Beastslayer|r
          • (Unit-type of (Hero manipulating item)) Equal to |cff00ff00Naisha Femenist|r
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r
        • Then - Actions
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Hero manipulating item)
          • Floating Text - Create floating text that reads Your Hero Cannot us... above (Hero manipulating item) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees


Thx =]
 
As far as i know its perfect but it doesn't work

lol...

anyway what exactly isn't working? and what are you trying to do? a recipe item trigger?

and this is completely useless if you have only 1 condition in it:

Trigger:
  • Or - Any (Conditions) are true
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r
 
There are two conditions, not in or, and both want the triggering unit to be to specific unit type. One cannot be 2 units(beastslayer and naisha) at once. Just make Or(Multiple Conditions) and put both there.
 
> but it doesn't work.

Is not really descriptive.

For a start, you might want to mention if what's in the else should really happen in the else.
 
What im trying too acomplish is.

You have too be 'Thorgas[warrior] or naisha [assasin] to Equip a Fine Longsword.

It should work this way.

I try the Or- Mutliple conditions., :p

EDIT: that doesn't work, does anyone know a trigger that does work?
Even betteR: One that does Class & Level requirements too take a certain item.

Thanks.
 
(Unit-type of (Hero manipulating item)) Equal to |cffff0000Thorgas Beastslayer|r
(Unit-type of (Hero manipulating item)) Equal to |cff00ff00Naisha Femenist|r

This condition requires your unit to be both Beastslayer and Femenist... I think that's not the way it should work, right? :)

Put it all under OR's, as it count as AND's now
 
Trigger Conditions are there for a reason though.

(Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r

This line should be under Conditions, not inside the if statement.

Not that it changes the result, but it's just better organisation.
 
It counts as Or now, etc.
doesn't work

Anymore ideas?

Well this is the code now:
[Please i need to get it working]

Trigger:
  • Melee
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) is A Hero) Equal to True
          • Or - Any (Conditions) are true
            • Conditions
          • (Unit-type of (Hero manipulating item)) Equal to |cffff0000Thorgas Beastslayer|r
          • (Unit-type of (Hero manipulating item)) Equal to |cff00ff00Naisha Femenist|r
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r
        • Then - Actions
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Hero manipulating item)
          • Floating Text - Create floating text that reads Your Hero Cannot us... above (Hero manipulating item) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees
 
Trigger:
  • Melee
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) is A Hero) Equal to True
          • Or - Any (Conditions) are true
            • Conditions
              • (Unit-type of (Hero manipulating item)) Equal to |cffff0000Thorgas Beastslayer|r
              • (Unit-type of (Hero manipulating item)) Equal to |cff00ff00Naisha Femenist|r
        • Then - Actions
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Hero manipulating item)
          • Floating Text - Create floating text that reads Your Hero Cannot us... above (Hero manipulating item) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees
 
Trigger:
  • Melee
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to |cffffcc00Fine Shortsword|r
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) is A Hero) Equal to True
          • Or - Any (Conditions) are true
            • Conditions
              • (Unit-type of (Hero manipulating item)) Equal to |cffff0000Thorgas Beastslayer|r
              • (Unit-type of (Hero manipulating item)) Equal to |cff00ff00Naisha Femenist|r
        • Then - Actions
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Hero manipulating item)
          • Floating Text - Create floating text that reads Your Hero Cannot us... above (Hero manipulating item) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees

Yaa it works!!!
Luv u !!! =]

So all i didnt do right, is item first then heroes that can wear it :p
Thanks =] +Rep if i could.
 
I didn't do anything.

I just rewrote what others told you. :)
 
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