Spellpack Hero: Phantom Lancer

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
mui = probobly not, dont got any single ides of what and how to do mui oO
gui/jass = gui...
skills:
Spirit Lance

Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.

Level 1 - Deals 110 damage and Cripples for 10%.
Level 2 - Deals 150 damage and Cripples for 20%.
Level 3 - Deals 215 damage and Cripples for 30%.
Level 4 - Deals 310 damage and Cripples for 40%.

Cooldown: 9 seconds.

Level 1: 140 mana, 9 sec cooldown.
Level 2: 140 mana, 9 sec cooldown.
Level 3: 140 mana, 9 sec cooldown.
Level 4: 140 mana, 9 sec cooldown.


Doppelwalk

Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
Lasts 12 seconds.

Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.

Cooldown: 30/25/20/15 seconds.

Level 1: 150 mana, 30 sec cooldown.
Level 2: 120 mana, 25 sec cooldown.
Level 3: 90 mana, 20 sec cooldown.
Level 4: 60 mana, 15 sec cooldown.


Juxtapose

Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images.
Duplicates last 15 seconds.

Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.

Passive


Phantom Edge

Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose's image generation. Additionally, it enables his images to generate their own images.

Level 1 - 5% evade, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 10% evade, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 15% evade, 7% chance illusions will duplicate, 6% increase in Juxtapose.

didnt know what all illusion had for % damage so i seted it to 25% oO

ss: dopplewalk (from my uppdated version of this) map still not uppdated (resson=graveyarded)
dopplewalkjv4.jpg
<a
 

Attachments

  • Dopplewalk-made by polo2005 v.2.w3x
    82.8 KB · Views: 679
Dopplewalk is already in the index, therefore yours will be removed from the submission upon approval of the spellpack, unless you remove it yourself.

Sentences start with a capitalized letter too, and check your grammar/spelling.
 
Dopplewalk is already in the index, therefore yours will be removed from the submission upon approval of the spellpack, unless you remove it yourself.

Sentences start with a capitalized letter too, and check your grammar/spelling.
and juxtapose
 
how do i upload a ss?

Dopplewalk is already in the index, therefore yours will be removed from the submission upon approval of the spellpack, unless you remove it yourself.
what? didnt understand that pretty good oO
Sentences start with a capitalized letter too, and check your grammar/spelling.
capitalized letter?:confused:
srry for my bad english then


i dont know how to upload a ss
 
Dopplewalk is already in the index, therefore yours will be removed from the submission upon approval of the spellpack, unless you remove it yourself.

Not only dopplewalk is already made. Netherhawk made a Phantom Lancer SpellPack some time ago, also in GUI.
 
searched.... can see that he uploaded on now... and + it existed a single dopplewalk skill...

welll atleast mine dopplewalks illusion enter at the caster :p
well pointless to have another pl skillpack oO
anyway i can remove this thread?
 
Better to let moderator to Graveyard this, so people can still find it by searching.
 
kk oO
btw would it be dumb to just upload the dopplewalk like a single spell? :p
(pretty sure the others illusion shows up next to the caster oO)
 
Anyway, this spells are easy for me to make in normal triggers :p So if anyone wants them in simply and easy to edit form just write to me :p
 
Anyway, this spells are easy for me to make in normal triggers :p So if anyone wants them in simply and easy to edit form just write to me :p

lol? then what to you call my triggers? not-normal?
 
im more agitated about the fact that i have said countless times that dota's doppelwalk does not have the 0 damage critical floating text. so why cant doppelwalk be resubmmited, totally different coding to get rid of tat critical floating text.
 
lol? why not use windwlk which target trees and None for that?
 
This version of Dopplewalk is closest one to DotA's shouldnt be graveyarded. Though other versions sucks
 
Hmm....that's a problem.
When i use spirit lance, no clone was added to attack the one being lanced. and then when i tried dopplewalk, it was successful but after that I got the fatal error message.
 
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