If you dont know the amount and want pure detection, use a GDD like Weep's as mentioned above.
However if you do, eg Storm Bolt does 100/140/180 damage.
Then you could do a simple arithmetic equation like (40x Level of the Ability)+60; for example.
But GDD is always a simpler option, note that you cant detect what the ability being cast with Weep's GDD unless you do some sort of triggering with Buff's being placed.
But he wants to know the actual damage dealt. Knowing base damage means you have to factor in all kinds of other things, damage type, resistance etc. Much easier just to use GDD.
> damage that a unit recieves by a skill
On a related note, the damage detection event does not separate ability and physical attack damage. There is no condition to separate between the two.
^
That's exactly my point. It's not always convenient. Buff placing abilities generally help with detection though.
It really depends on the specific case, we need to know what type of ability and why it needs to be recorded.
It would probably be easiest to have a trigger add an event to a 2nd trigger of "unit takes damage", activate the 2nd trigger, deal the damage, then turn off the 2nd trigger, and then get the damage dealt like that
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"