How to make Damage Upgrade

Zurtrogx

Active Member
Reaction score
24
Problem status: SOLVED

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In my map, upgrades are going to be exponential. That is that each increment gives a larger increment than the previous.
Example
<level>: <total> (increment)
Level 1: +5 (0)
Level 2: +12 (7)
Level 3: +25 (13)
Level 4: +50 (25)
Level 5: +100 (50)
Level 6: + 173 (73)

Because of this, I can't exactly use the Upgrades Editor in order to make the upgrades since it only supports constant increments.
I was thinking of simply adding an ability to give +damage, but there is a slight problem I had with this method:
I don't want the +damage in green font to appear near the unit's damage; I want it to add to the base damage as if it were an upgrade.
Example
Let's say a unit gets +20 damage;

It would display:
50 - 55 +20

I want it to look like:
70 - 75

How would I do this without using upgrades (the units are non-Hero, so I can't add stats)?
 
^ That growth is not really exponential. It is more so just random.

If it was *precisely* exponential - I would do something like this.

Set it up like (as example):
Each Level of Upgrade gives you: +5 damage

Have triggers that detect when you do Research.

So... when you detect Research Level 2, Set Reseach to Level 3.

When you Detect Research to Level 4, Set Research to Level 6, and so on and so on. So you'll automatically be updating your Research exponentially without the Player realizing you are skipping him ahead in Levels.
 
Yes, I do realise it is not exactly exponential, but that was the best word I could think of to describe it.

The way I want the upgrades to work is the same way auto-fill works.

Example
Base Value: 25
Previous Level Factor: 1.25
Level Factor: 10
Constant Factor: 20

This would generate the following 10 levels;
Level 1: 25
Level 2: 71
Level 3: 139
Level 4: 233
Level 5: 362
Level 6: 532
Level 7: 756
Level 8: 1045
Level 9: 1416
Level 10: 1890

So, I could I make these bonuses, as such, have effect without giving the +damage in green next to the base damage?
 
You will have to do more then one upgrade.
Basically, just make the upgrade to appear it has different levels, when really you are reveling a new upgrade each time.
 
Yes, you can give these bonuses, using
Code:
Actions
    Unit - Add Inventory (Hero) to (<Your Unit>)
    Hero - Create <Tome of Damage> and give it to (<Your Unit>)
    Unit - Remove Inventory (Hero) from (<Your Unit>)

Where Tome of Damage, custom powerup item based of some tome with edited "Item Permanent Damage Gain" ability
 
TideOfChaos said:
You will have to do more then one upgrade.
Basically, just make the upgrade to appear it has different levels, when really you are reveling a new upgrade each time.
Yeah, I thought about that but it seems like a lot of trouble.

Amfidamant said:
Item Permanent Damage Gain
Yes! Exactly what I was searching for! Thanks!
 
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