Zurtrogx
Active Member
- Reaction score
- 24
Problem status: SOLVED
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In my map, upgrades are going to be exponential. That is that each increment gives a larger increment than the previous.
Example
<level>: <total> (increment)
Level 1: +5 (0)
Level 2: +12 (7)
Level 3: +25 (13)
Level 4: +50 (25)
Level 5: +100 (50)
Level 6: + 173 (73)
Because of this, I can't exactly use the Upgrades Editor in order to make the upgrades since it only supports constant increments.
I was thinking of simply adding an ability to give +damage, but there is a slight problem I had with this method:
I don't want the +damage in green font to appear near the unit's damage; I want it to add to the base damage as if it were an upgrade.
Example
Let's say a unit gets +20 damage;
It would display:
50 - 55 +20
I want it to look like:
70 - 75
How would I do this without using upgrades (the units are non-Hero, so I can't add stats)?
______________________________________________________________
In my map, upgrades are going to be exponential. That is that each increment gives a larger increment than the previous.
Example
<level>: <total> (increment)
Level 1: +5 (0)
Level 2: +12 (7)
Level 3: +25 (13)
Level 4: +50 (25)
Level 5: +100 (50)
Level 6: + 173 (73)
Because of this, I can't exactly use the Upgrades Editor in order to make the upgrades since it only supports constant increments.
I was thinking of simply adding an ability to give +damage, but there is a slight problem I had with this method:
I don't want the +damage in green font to appear near the unit's damage; I want it to add to the base damage as if it were an upgrade.
Example
Let's say a unit gets +20 damage;
It would display:
50 - 55 +20
I want it to look like:
70 - 75
How would I do this without using upgrades (the units are non-Hero, so I can't add stats)?