Infinitegde
O.O
- Reaction score
- 86
lol Thanks for the feedback =D +rep :thup:
To be honest, I think I'll leave the terrain as flat in the map, but, yes, I will add variety in the hills. For example, some land formations involve a crater and a hill right along the edge of the crater. This way, if the unit is rushing at an uncontrollable speed he can make use of the terrain and swing around it. (Yes it does work =D, I chanced into a formation like this and it happened to be in a corner, worked very well =D) And, about others, I dunno... I think I will put that into the map system.
The jump ability doesn't seem like a bad idea, however, I had already given this thought before, and A) It would be annoying to trigger invulnerability while in air. B) I get the idea that your evading the attack by jumping, but even still, there would seem to be quite a few bugs to work out like that.
You mean increase gravity? The only problem with that is that the creep will get stuck in craters. Which is ridiculously annoying to fix. But there will be some heroes that are unable to escape from the craters. Because its a lot of fun to watch the heroes attempt to escape =D
The only problem with that is then the hero would run out of abilities much faster than techniques. Already that's what happens, but if I do it this way it will be a choice between stats and abilities rather than having them both.
Lol thanks I intend to =P
And yea, I know... Only some of them will have it tho. Not all of them... Because it would be slightly annoying lol. Ones such as slingshot, emergency brake, and maybe Force repel.
To be honest, I think I'll leave the terrain as flat in the map, but, yes, I will add variety in the hills. For example, some land formations involve a crater and a hill right along the edge of the crater. This way, if the unit is rushing at an uncontrollable speed he can make use of the terrain and swing around it. (Yes it does work =D, I chanced into a formation like this and it happened to be in a corner, worked very well =D) And, about others, I dunno... I think I will put that into the map system.
The jump ability doesn't seem like a bad idea, however, I had already given this thought before, and A) It would be annoying to trigger invulnerability while in air. B) I get the idea that your evading the attack by jumping, but even still, there would seem to be quite a few bugs to work out like that.
You mean increase gravity? The only problem with that is that the creep will get stuck in craters. Which is ridiculously annoying to fix. But there will be some heroes that are unable to escape from the craters. Because its a lot of fun to watch the heroes attempt to escape =D
The only problem with that is then the hero would run out of abilities much faster than techniques. Already that's what happens, but if I do it this way it will be a choice between stats and abilities rather than having them both.
Lol thanks I intend to =P
And yea, I know... Only some of them will have it tho. Not all of them... Because it would be slightly annoying lol. Ones such as slingshot, emergency brake, and maybe Force repel.