Issue with static if compiling

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
the error i get is right before the Target unit methods start:
Ill add a clearly visible comment line in there

the line is: [ljass]static if TARGET_UNIT then[/ljass]; the end of this line is clearly visible with hyphens (-------)

JASS:
scope BlurredSlash /*
requires:
   -Jass NewGen or (Grimior and Jasshelper)
   -T32 (<a href="http://www.thehelper.net/forums/showthread.php/132538-Timer32" class="link link--internal">http://www.thehelper.net/forums/showthread.php/132538-Timer32</a>)
   -Spell Effect Event (<a href="http://www.hiveworkshop.com/forums/jass-resources-412/snippet-spelleffectevent-187193/" target="_blank" class="link link--external" rel="nofollow ugc noopener">http://www.hiveworkshop.com/forums/jass-resources-412/snippet-spelleffectevent-187193/</a>)
       -*/
    globals //ignore
/*
Implementation: Copy this code into a trigger converted to custom text, and create an ability, targeting
whatever you have the base ability targeting.
 
The base ability of this spell adds extra affects depending on what you are looking for...
IE<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown    :(" loading="lazy" data-shortname=":(" />Storm Bolt -&gt; stun + damage, Slow -&gt; slow effect, taunt -&gt; taunt effect, Finger of Pain -&gt; plain damage,
Rejuvenation -&gt; healing, etc)
 
Importing The Spell
   -Create a new trigger
   -Edit -&gt; Convert to Custom Text
   -Delete what is inside the trigger now
   -Copy (this code)
   -Paste (in the trigger)
 
Implementing
   -Create a new ability based on the one you want to use as the primary ability
   -Set SPELL_ID to match it accordingly (View -&gt; View as Raw Data (its at the bottom) and find your ability,
        the 4 digit code there is the spell id)
   -Adjust Settings Below
   -Add to your unit, it is best if the unit has 0 in both the cast point and cast backswing fields and the ability has 0 cast time
 
Settings:
      */private constant integer SPELL_ID = &#039;A000&#039;
      //this is the spell id of the base spell you are using, it should be in &#039;s
 
 
        private constant real DASH_SPEED = 1200.0
      //this is the speed that you shoot forward in the dash before the slash, this is the change in position per second
 
 
        private constant boolean DASH_THROUGH = true
      //this is whether the ability will dash through your target, if it is closer to you than your max distance, if it
      //is farther than your max distance you will still reach your target
 
 
        private constant real DISTANCE = 600.0
      //this is the max distance of the dash, if you have DASH_THROUGH set to true, you will go this distance
      //automatically regardless of distance to target
 
 
        private constant boolean DASH_PAST = true
      //this is whether you will dash past your target or not, if DASH_THROUGH is true and this is true,
      //if the distance gone is &gt;= the max distance you will still go the DASH_PAST distance, if it is &lt;=
      //you will go the greater between the leftover of DISTANCE and DASH_THROUGH_DISTANCE
 
 
        private constant real DASH_THROUGH_DISTANCE = 100.0
      //this is pretty self explanatory after the last constant&#039;s description
 
 
      /*private constant real INTERVAL = T32_Period
        this is how fast the system refreshes position, it is based off the T32 timer
*/ endglobals
 
    private function TARGET_UNIT takes nothing returns boolean
        return true
      //if false the ability can target a point or nothing and just dash forward on cast, not both
    endfunction
 
    private function TARGET_POINT takes nothing returns boolean
        return true
      //if false and TARGET_UNIT is false, the caster will simply dash forward, this does nothing if
      //TARGET_UNIT is true
    endfunction
/* 
==============================================================
======================== END SETTINGS ========================
==============================================================*/
 
    private struct BS
        private unit caster
       
        static if TARGET_UNIT then //HERE &lt;-----------------------------------------------------------------------
/*
===========================================================
=================== TARGETING UNIT ONLY ===================
===========================================================*/
 
            private real distanceGone
            private real distanceLeft
            private unit target
            private boolean reached
 
// =================== Register Units ===================
 
            private static method cast takes nothing returns nothing
                local thistype = this.create()
                call this.startPeriodic
                set this.target = GetSpellTargetUnit()
                set this.distanceGone = 0.0
                set this.distanceLeft = 0
                set this.reached = false
            endmethod
 
// =================== Dash Periodic Movement ===================
 
            private static method periodic takes nothing returns nothing
                local real ax = GetUnitX(this.caster)
                local real ay = GetUnitY(this.caster)
                local real bx = GetUnitX(this.target)
                local real by = GetUnitY(this.target)
                local real angle = Atan2(by - ay, bx - ax)
                local real x = ax + (DASH_SPEED / (1 / T32_PERIOD)) * Cos(angle)
                local real y = ay + (DASH_SPEED / (1 / T32_PERIOD)) * Sin(angle)
                call SetUnitPathing(this.caster, false)
                call PauseUnit(this.caster, true)
                if this.reached then
                    set x = ax + (DASH_SPEED * T32_PERIOD) * Cos(angle + (bj_DEGTORAD * 180))
                    set y = ay + (DASH_SPEED * T32_PERIOD) * Sin(angle + (bj_DEGTORAD * 180))
                    set this.distanceLeft = this.distanceLeft - (DASH_SPEED * T32_PERIOD)
                    call SetUnitFacing(this.unit, bj_RADTODEG * angle + 180)
                    call SetUnitX(this.caster, x)
                    call SetUnitY(this.caster, y)
                    set this.distanceGone = this.distanceGone + (DASH_SPEED * T32_PERIOD)
                    if this.distanceLeft &lt;= 0 then
                        call SetUnitFacing(this.caster, bj_RADTODEG * angle)
                        call SetUnitPathing(this.caster, true)
                        call PauseUnit(this.caster, false)
                        call IssueTargetOrderById(this.caster, 851983, this.target)
                        call this.stopPeriodic()
                        call this.destroy()
                    endif
                else
                    call SetUnitX(this.caster, x)
                    call SetUnitY(this.caster, y)
                    call SetUnitFacing(this.unit, bj_RADTODEG * angle)
                    if SquareRoot(Pow(x - bx, 2) + Pow(y - by, 2)) &lt;= (DASH_SPEED * T32_PERIOD) then
                        set x = GetUnitX(this.caster) + (DASH_SPEED * T32_PERIOD) * Cos(angle)
                        set y = GetUnitY(this.caster) + (DASH_SPEED * T32_PERIOD) * Sin(angle)
                        set this.reached = true
                        if DASH_THROUGH and DASH_PAST then
                            if DISTANCE - this.distanceGone &gt; DASH_PAST_DISTANCE then
                                set this.distanceLeft = DISTANCE - this.distanceGone
                            else
                                set this.distanceLeft = DASH_PAST_DISTANCE
                            endif
                        elseif DASH_THROUGH then
                            set this.distanceLeft = Distance - this.distanceGone
                        elseif DASH_PAST then
                            set this.distanceLeft = DASH_PAST_DISTANCE
                        else
                            call SetUnitFacing(this.caster, bj_RADTODEG * angle + 180)
                            call SetUnitPathing(this.caster, true)
                            call PauseUnit(this.caster, false)
                            call IssueTargetOrderById(this.caster, 851983, this.target)
                            call this.stopPeriodic()
                            call this.destroy()
                        endif
                    endif
                endif
            endmethod
 
        else/*
 
================================================================================
========================== TARGETING POINT OR NOTHING ==========================
================================================================================*/
 
            private real changey
            private real changex
            private real tarx
            private real tary
            private integer changeCount
 
// =================== Register Units ===================
 
            private static method cast takes nothing returns nothing
                local thistype = this.allocate()
                local real ax = GetUnitX(GetTriggerUnit())
                local real ay = GetUnitY(GetTriggerUnit())
                local location b
                local real bx
                local real by
                local real angle
                call this.startPeriodic()
                if TARGET_POINT() then
                    set b = GetSpellTargetPoint()
                    set bx = GetLocationX(b)
                    set by = GetLocationY(b)
                else
                    set bx = ax + DISTANCE * Cos(bj_DEGTORAD * GetUnitFacing(GetTriggerUnit()))
                    set by = ay + DISTANCE * Sin(bj_DEGTORAD * GetUnitFacing(GetTriggerUnit()))
                endif
                set this.tarx = bx
                set this.tary = by
                set angle = bj_RADTODEG * Atan2(by - ay, bx - ax)
                if DASH_THROUGH and DASH_PAST then
                    if R2I((SquareRoot(DISTANCE / (DASH_SPEED / (1 / T32_PERIOD))) &gt;= R2I(((SquareRoot(Pow(ax-bx, 2) + Pow(ay-ay, 2))) + DASH_PAST_DISTANCE) / (DASH_SPEED * T32_PERIOD)) then
                        set this.changeCount = R2I(DISTANCE / (DASH_SPEED * T32_PERIOD))
                    else
                        set this.changeCount = R2I(((SquareRoot(Pow(ax - bx, 2) + Pow(GetLocationY(a)-GetLocationY(b), 2))) + DASH_PAST_DISTANCE) / (DASH_SPEED * T32_PERIOD))
                    endif
                elseif DASH_THROUGH then
                    set this.changeCount = R2I(DISTANCE / (DASH_SPEED * T32_PERIOD))
                elseif DASH_PAST then
                    set this.changeCount = R2I(((SquareRoot(Pow(ax-bx, 2) + Pow(ay-by, 2))) + DASH_PAST_DISTANCE) / (DASH_SPEED * T32_PERIOD))
                else
                    set this.changeCount = R2I((SquareRoot(Pow(ax-bx, 2) + Pow(ay-by, 2))) / (DASH_SPEED * T32_PERIOD))
                endif
                set this.changex = ax + ((DASH_SPEED / (1 / T32_PERIOD))) * Cos(bj_DEGTORAD * r)
                set this.changey = ay + ((DASH_SPEED / (1 / T32_PERIOD))) * Sin(bj_DEGTORAD * r)
                set this.cast = GetTriggerUnit()
                set this.distanceGone = 0.0
                set this.distanceLeft = DISTANCE
                set b = null
            endmethod
 
// =================== Dash Periodic Movement ===================
 
            private method periodic takes nothing returns nothing
                local real x = GetUnitX(this.caster)
                local real y = GetUnitY(this.caster)
                call PauseUnit(this.caster, true)
                call SetUnitPathing(this.caster, false)
                set this.changeCount = this.changeCount - 1
                call SetUnitX(this.caster) = GetUnitX(this.caser) + this.changex
                call SetUnitY(this.caster) = GetUnitY(this.caster) + this.changey
                if this.changeCount == 0 then
                    call SetUnitPathing(this.caster, true)
                    call PauseUnit(this.caster, false)
                    call SetUnitFacing(this.caster, bj_RADTODEG * Atan2(this.tary - y, this.tarx - x))
                    call IssuePointOrderById(this.caster, 851984, this.tary, this.tarx)
                    call this.stopPeriodic()
                    call this.destroy()
                endif
            endmethod
 
// =================== End Spell Effects - Start Systems ===================
 
        endif
 
        implement T32x
       
        private static method onInit takes nothing returns nothing
            call RegisterSpellEffectEvent(SPELL_ID, thistype.cast)
        endmethod
    endstruct
endscope
 

Dirac

22710180
Reaction score
147
TARGET_UNIT is not a boolean, it's a function name, the COMPILER doesn't recognize it, the game does.
static ifs are read on the compilation, not during the game.
In order for it to work replace the function with this
[ljass]private constant boolean TARGET_UNIT = false[/ljass]
You should really read the jasshelper tutorial before asking a hundred questions in this forum.
Also your code wont compile anyways...

[ljass]private function TARGET_UNIT takes nothing boolean //this line is missing something very important[/ljass]
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top