KeyBoard Movement

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125
Ok Thx u guys ur a lot of help and stuff i wonder if mase is donw with the map or something yet...mase what have u done so far? what u still got to do? how much longer? what have u done already? sorry to be impatient
 

mase

____ ___ ____ __
Reaction score
154
Heres your map, i put in the movement, but forgot the player leave/votekick (but u can add those, go to the free trigger thread and on the 2nd to last page i have 2 post, those are my votekick/player leave systems) Good luck with it. Oh and i also forgot to put my name in the credits so if u want to u can... ;)
 
R

Raven_006

Guest
Movement by Keybord

well this is mind you VERY simple it gose like this
make 4 variables 1 for each direction Up/Down/Left/Right these should be Interger variables Value=0(Default)
*event-player1 presses up arrow key
conditions-N/A
Actions-Set-UP=1
New trigger
Event-N/A
Condition-N/A
Action-If (UP=to 1)then do(Issur(unit)to move to (position of unit offset by (10000.00) towards (90.00 Degrees)
and so on for the rest
also for the realese gose like this
Events-Player1 Releases up arrow
Conditions-N/A
Actions-some stuff not included in this
Set Up to =0

Stop
Events-N/A
Conditions-Up=0
Actions-Issue order to unit with no target-Issue (UNIT) to Stop
and for Multi players Copy the Variables i.e Up-copy Interger Value =2 this way you can make it like Set Up-Copy =2
 

mase

____ ___ ____ __
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154
Lol of course i play warcraft 3, y else would i make maps for it? Ya i play on USEast.
 
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125
im on uswest...ok ok well i tried the camera and stuff and it didnt work so i did it myself and it worked but then on the map the controls went backwards and stuff
 

mase

____ ___ ____ __
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154
Lol
Umm post ur trigger... ill see if nething is wrong
 

DDRtists

ɹoʇɐɹǝpoɯ ɹǝdns
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415
uareanoob said:
ay MeRcChRiS is it ok for me to stealsome of the triggers in you r map i need the movment triggers?

They have them under free trigger code ... :rolleyes:
 
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125
Yeah sure but just make sure u dont copy my idea about a gokart map...and can i be in like a credit or something then?
 

U are a noob

Mega Super Ultra Cool Member
Reaction score
152
MeRcChRiS said:
Yeah sure but just make sure u dont copy my idea about a gokart map...and can i be in like a credit or something then?
actually i allready have map that is a race but i will put you in map credits i really dont have to beacue i found out mase put it in the free tigger zones but i will put you in the cedits
 

mase

____ ___ ____ __
Reaction score
154
Raven_006 said:
well this is mind you VERY simple it gose like this
make 4 variables 1 for each direction Up/Down/Left/Right these should be Interger variables Value=0(Default)
*event-player1 presses up arrow key
conditions-N/A
Actions-Set-UP=1
New trigger
Event-N/A
Condition-N/A
Action-If (UP=to 1)then do(Issur(unit)to move to (position of unit offset by (10000.00) towards (90.00 Degrees)
and so on for the rest
also for the realese gose like this
Events-Player1 Releases up arrow
Conditions-N/A
Actions-some stuff not included in this
Set Up to =0

Stop
Events-N/A
Conditions-Up=0
Actions-Issue order to unit with no target-Issue (UNIT) to Stop
and for Multi players Copy the Variables i.e Up-copy Interger Value =2 this way you can make it like Set Up-Copy =2
Y didn't u just go IF up = 1 then do Issue... else Stop unit? And wat unit is it exactly?
 
Reaction score
125
Code:
turn on
    Events
        Player - Player 1 (Red) skips a cinematic sequence
        Player - Player 2 (Blue) skips a cinematic sequence
        Player - Player 3 (Teal) skips a cinematic sequence
        Player - Player 4 (Purple) skips a cinematic sequence
        Player - Player 5 (Yellow) skips a cinematic sequence
        Player - Player 6 (Orange) skips a cinematic sequence
        Player - Player 7 (Green) skips a cinematic sequence
        Player - Player 8 (Pink) skips a cinematic sequence
        Player - Player 9 (Gray) skips a cinematic sequence
        Player - Player 10 (Light Blue) skips a cinematic sequence
        Player - Player 11 (Dark Green) skips a cinematic sequence
    Conditions
        hudon Equal to False
    Actions
        Set hudon = True
        Trigger - Run Periodic Adjustment <gen> (ignoring conditions)


ok theres that.




Code:
Periodic Adjustment
    Events
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Set NumUnitsSelected = (Number of units in (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
                Game - Display to (All players) for 1.00 seconds the text: (numselected:  + (String(NumUnitsSelected)))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        NumUnitsSelected Equal to 1
                    Then - Actions
                        Set CameraTarget = (Random unit from (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
                    Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        CameraTarget Equal to No unit
                    Then - Actions
                        Skip remaining actions
                    Else - Actions
                Camera - Pan camera for (Picked player) to (Position of CameraTarget) over 1.00 seconds
                Camera - Lock camera target for (Picked player) to CameraTarget, offset by (0.00, 0.00) using Default rotation
                Camera - Set (Picked player)'s camera Distance to target to 1100.00 over 0.75 seconds
                Camera - Set (Picked player)'s camera Angle of attack to -20.00 over 0.75 seconds
                Camera - Set (Picked player)'s camera Rotation to (Facing of CameraTarget) over 0.75 seconds
        Wait 0.50 seconds
        Trigger - Run (This trigger) (checking conditions)

Then i did that...(it works but in the game it makes all the movement kayes backwards and stuff)




Code:
turn off it
    Events
        Player - Player 1 (Red) types a chat message containing -hud off as An exact match
        Player - Player 2 (Blue) skips a cinematic sequence
        Player - Player 3 (Teal) skips a cinematic sequence
        Player - Player 4 (Purple) skips a cinematic sequence
        Player - Player 5 (Yellow) skips a cinematic sequence
        Player - Player 6 (Orange) skips a cinematic sequence
        Player - Player 7 (Green) skips a cinematic sequence
        Player - Player 8 (Pink) skips a cinematic sequence
        Player - Player 9 (Gray) skips a cinematic sequence
        Player - Player 10 (Light Blue) skips a cinematic sequence
        Player - Player 11 (Dark Green) skips a cinematic sequence
    Conditions
        hudon Equal to True
    Actions
        Set hudon = False
        Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds



Then that turns it off.


so try this in my map and see whats wrong with it ok?
 
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