- Reaction score
- 125
Ok Thx u guys ur a lot of help and stuff i wonder if mase is donw with the map or something yet...mase what have u done so far? what u still got to do? how much longer? what have u done already? sorry to be impatient
uareanoob said:ay MeRcChRiS is it ok for me to stealsome of the triggers in you r map i need the movment triggers?
Yep i know but the other ones suck they are not as good as theseDDRtists said:They have them under free trigger code ...
]uareanoob said:Yep i know but the other ones suck they are not as good as these
actually i allready have map that is a race but i will put you in map credits i really dont have to beacue i found out mase put it in the free tigger zones but i will put you in the ceditsMeRcChRiS said:Yeah sure but just make sure u dont copy my idea about a gokart map...and can i be in like a credit or something then?
You TooMeRcChRiS said:Ok goodlcuk to u and ur project
Y didn't u just go IF up = 1 then do Issue... else Stop unit? And wat unit is it exactly?Raven_006 said:well this is mind you VERY simple it gose like this
make 4 variables 1 for each direction Up/Down/Left/Right these should be Interger variables Value=0(Default)
*event-player1 presses up arrow key
conditions-N/A
Actions-Set-UP=1
New trigger
Event-N/A
Condition-N/A
Action-If (UP=to 1)then do(Issur(unit)to move to (position of unit offset by (10000.00) towards (90.00 Degrees)
and so on for the rest
also for the realese gose like this
Events-Player1 Releases up arrow
Conditions-N/A
Actions-some stuff not included in this
Set Up to =0
Stop
Events-N/A
Conditions-Up=0
Actions-Issue order to unit with no target-Issue (UNIT) to Stop
and for Multi players Copy the Variables i.e Up-copy Interger Value =2 this way you can make it like Set Up-Copy =2
turn on
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 5 (Yellow) skips a cinematic sequence
Player - Player 6 (Orange) skips a cinematic sequence
Player - Player 7 (Green) skips a cinematic sequence
Player - Player 8 (Pink) skips a cinematic sequence
Player - Player 9 (Gray) skips a cinematic sequence
Player - Player 10 (Light Blue) skips a cinematic sequence
Player - Player 11 (Dark Green) skips a cinematic sequence
Conditions
hudon Equal to False
Actions
Set hudon = True
Trigger - Run Periodic Adjustment <gen> (ignoring conditions)
Periodic Adjustment
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set NumUnitsSelected = (Number of units in (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
Game - Display to (All players) for 1.00 seconds the text: (numselected: + (String(NumUnitsSelected)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
NumUnitsSelected Equal to 1
Then - Actions
Set CameraTarget = (Random unit from (Units owned by (Picked player) matching (((Matching unit) is selected by (Picked player)) Equal to True)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CameraTarget Equal to No unit
Then - Actions
Skip remaining actions
Else - Actions
Camera - Pan camera for (Picked player) to (Position of CameraTarget) over 1.00 seconds
Camera - Lock camera target for (Picked player) to CameraTarget, offset by (0.00, 0.00) using Default rotation
Camera - Set (Picked player)'s camera Distance to target to 1100.00 over 0.75 seconds
Camera - Set (Picked player)'s camera Angle of attack to -20.00 over 0.75 seconds
Camera - Set (Picked player)'s camera Rotation to (Facing of CameraTarget) over 0.75 seconds
Wait 0.50 seconds
Trigger - Run (This trigger) (checking conditions)
turn off it
Events
Player - Player 1 (Red) types a chat message containing -hud off as An exact match
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 5 (Yellow) skips a cinematic sequence
Player - Player 6 (Orange) skips a cinematic sequence
Player - Player 7 (Green) skips a cinematic sequence
Player - Player 8 (Pink) skips a cinematic sequence
Player - Player 9 (Gray) skips a cinematic sequence
Player - Player 10 (Light Blue) skips a cinematic sequence
Player - Player 11 (Dark Green) skips a cinematic sequence
Conditions
hudon Equal to True
Actions
Set hudon = False
Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds