Hello, I'm here to say I'm almost done with my lastest project "Life Though The Ages"!
What I need help with is...
-I need testers
-I need someone to do Terrain, (I hope I'm not asking too much... =/)
-A hoster when it is complete.
-Rifleman trigger, 75% of missing target.
-Unit ideas, building ideas.
Life Though The Ages is a game where you research to make units, ect. This one is more realistic. One of the maps I really wanted. My favorite feature is the Rifle Age, with rifle men. They have a slow cooldown. So they could get over runned by footmen. But their attack is high. Taking out most units with one hit. Also the mortar team is the same. But with higher attack damage. There is also no heros.
Please post comments, ideas, questions, ect.
Thank you. ^_^
Updates-
Made some tests with units today, the units did what I wanted, but the tank didn't attack, after editing the tank again, it worked how I wanted it to. One tank by it's self took out 6 men. A very small tank army (1-20 didn't count, it was one small line of tanks so it's in that range.) took out a whole army of footmen. And small army of rifle men, two mortars, and one tank took out another army. The army had about 50 footmen. So a mixture of men could over run the Rifle Age units.
Going to add a Advance Rifleman. Witch will have a very low cooldown. And will take awhile to make, and get.
What I need help with is...
-I need testers
-I need someone to do Terrain, (I hope I'm not asking too much... =/)
-A hoster when it is complete.
-Rifleman trigger, 75% of missing target.
-Unit ideas, building ideas.
Life Though The Ages is a game where you research to make units, ect. This one is more realistic. One of the maps I really wanted. My favorite feature is the Rifle Age, with rifle men. They have a slow cooldown. So they could get over runned by footmen. But their attack is high. Taking out most units with one hit. Also the mortar team is the same. But with higher attack damage. There is also no heros.
Please post comments, ideas, questions, ect.
Thank you. ^_^
Updates-
Made some tests with units today, the units did what I wanted, but the tank didn't attack, after editing the tank again, it worked how I wanted it to. One tank by it's self took out 6 men. A very small tank army (1-20 didn't count, it was one small line of tanks so it's in that range.) took out a whole army of footmen. And small army of rifle men, two mortars, and one tank took out another army. The army had about 50 footmen. So a mixture of men could over run the Rifle Age units.
Going to add a Advance Rifleman. Witch will have a very low cooldown. And will take awhile to make, and get.