Lghtofthmoon
New Member
- Reaction score
- 0
The idea behind this trigger is to have a Hero automatically transported to a new location after "buying" (it's free) a ship.The ship's names are their transport routes. For some reason, after heading a few seconds towards the destination, the ships just stop. Any ideas?
If anyone has a better idea for an automatic transit system, please post. + rep, Thanks!
Trigger:
- To Defiled Graveyard
- Events
- Unit - A unit Sells a unit
- Conditions
- (Unit-type of (Sold unit)) Equal to Transport to Defiled Graveyard
- Actions
- Camera - Lock camera target for (Owner of (Buying unit)) to (Sold unit), offset by (0.00, 0.00) using Default rotation
- Cinematic - Disable user control for (All players matching ((Matching player) Equal to (Owner of (Sold unit))))
- Unit Group - Pick every unit in (Units owned by (Owner of (Buying unit)) of type Transport to Defiled Graveyard) and do (Unit - Order (Picked unit) to Load (Buying unit))
- Wait until (((Buying unit) is being transported) Equal to True), checking every 0.50 seconds
- Unit - Order (Sold unit) to Unload All At (Center of Defiled Graveyard Landing <gen>)
- Wait until ((Defiled Graveyard Landing <gen> contains (Buying unit)) Equal to True), checking every 0.50 seconds
- Camera - Reset camera for (Owner of (Buying unit)) to standard game-view over 0.00 seconds
- Cinematic - Enable user control for (All players matching ((Matching player) Equal to (Owner of (Sold unit))))
- Wait 1.00 seconds
- Unit - Remove (Sold unit) from the game
- Events
If anyone has a better idea for an automatic transit system, please post. + rep, Thanks!