Lost item issues.

ThySpektre

TH.net Regular
Reaction score
10
Well I really have struggled with this as I hate trying to get spoon-fed but I don't see what I am doing wrong with this trigger or a better way to do it.

I am trying to make it such that if any player's hero (one per person) loses an item the following occurs.

1. If it is dropped on the ground it turns into a different item.
2. If it is given to another hero (all heros are MECHs in this game) it is removed from the receiver's inventory and handed back to the giver immediately.
3. If it is given to a non-hero unit (including a building) it is just given as normal.
4. If it is pawned at a shop, it is just pawned as normal.

Here is the current trigger. All seems to work well "most" of the time. Rarely though when an item is dropped on the ground it just disappears howver. I know it is a complicated trigger, but any help would be appreciated.

ThySpektre

Code:
Dropped Weapon
    Events
        Unit - A unit Loses an item
    Conditions
        (Unit-type of (Triggering unit)) Equal to Vehicle (MECH) (mech)
    Actions
        Wait 0.01 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Item being manipulated) is owned) Equal to True
            Then - Actions
                Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) has (Item being manipulated)) Equal to True
                            Then - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Unit-type of (Picked unit)) Equal to Vehicle (MECH) (mech)
                                    Then - Actions
                                        Hero - Create (Item-type of (Item being manipulated)) and give it to (Triggering unit)
                                        Item - Remove (Item being manipulated)
                                        Game - Display to (Player group((Owner of (Triggering unit)))) the text: You may not give it...
                                    Else - Actions
                            Else - Actions
            Else - Actions
                For each (Integer A) from 1 to 81, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Item-type of (Item being manipulated)) Equal to WeaponSelected[(Integer A)]
                                ((Item being manipulated) is Hidden) Equal to False
                            Then - Actions
                                Unit - Create 1 MineType[(Integer A)] for (Owner of (Triggering unit)) at (Position of (Item being manipulated)) facing Default building facing degrees
                            Else - Actions
                Item - Remove (Item being manipulated)
 
The problem is in your last condition check. That one which checks if it belongs to a variable with an array of size 81. And that same one which checks if the item is hidden.

I dunno what exactly may be the problem, but look at the size of your array, also look if there is a trigger hidding an item somewhere in your triggers.

Just keep in mind that one of those 2 conditions make it bug because if it returns false it will make the item disappear but won't create a new one, since the 2 conditions must be true.

Good luck :D
 
Thaks,

Sometimes you need to just step away from something a while.

It was a tupo as you notices. The correct array in my map is WeaponType...not WeaponSelected.

Thanks,

ThySpektre
 
I guess you figured it out by yourself then ;)

Good luck !
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top