Make a player's unit unresponsive

DrStyles

New Member
Reaction score
7
I need to trigger something to make some units ignore their orders. I have no clue where to start. I tried:
Trigger:
  • Events
    • Unit - A unit Is issued an order targeting a point
    • Then - Actions
      • Unit - Order (Ordered unit) to Stop
, but he still moves there.
 

Conal

Member
Reaction score
12
You need a short wait to make it go through.

When I really want a unit to stop, I throw in a pause.

Trigger:
  • Blah
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
    • Actions
      • Unit - Pause (Triggering unit)
      • Unit - Order (Triggering unit) to Stop
      • Wait 0.00 seconds
      • Unit - Unpause (Triggering unit)
 

DrStyles

New Member
Reaction score
7
Well, It kinda works, but not on ice D:
(I was trying to make the no-turn and reverse ice)
 

Happysmiley

New Member
Reaction score
22
What about this then? It adds a random element to it :)

Trigger:
  • ASD2
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to 50
        • Then - Actions
          • Unit - Pause (Triggering unit)
          • Unit - Order (Triggering unit) to Stop
          • Unit - Unpause (Triggering unit)
        • Else - Actions
 

jig7c

Stop reading me...-statement
Reaction score
123
maybe give it a flying height of 1, so its not a ground unit anymore, and not on ice :)
maybe?
 
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