The Duff Man
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I'm making a map about some dota spells. One of them is Waveform. I was just wondering what model Icefrog used to make the waveform because I cant find it anywhere
Finally, Morphling is moved to the target point and unhidden.
Waveform Special
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to [B][Your Ablity][/B]
Actions
Set Temp_Integer[1] = 0
Set Temp_Integer[2] = (Integer((Facing of (Triggering unit))))
Set Temp_Point = ((Position of (Triggering unit)) offset by (Real(Temp_Integer[1])) towards (Real(Temp_Integer[2])) degrees)
For each (Integer A) from 1 to 25, do (Actions)
Loop - Actions
Special Effect - Create a special effect at Temp_Point using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Set Temp_Point = ((Position of (Triggering unit)) offset by (Real(Temp_Integer[1])) towards (Real(Temp_Integer[2])) degrees)
Set Temp_Integer[1] = (Temp_Integer[1] + 50)
Custom script: call RemoveLocation(udg_Temp_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Greater than or equal to 25
Then - Actions
Custom script: call RemoveInteger(udg_Temp_Integer[1])
Custom script: call RemoveInteger(udg_Temp_Integer[2])
Else - Actions
Wait 0.10 seconds
In my editor the Custon Scripts are Broken [Custon Scrip: call RemoveInteger(udg_Temp_Integer[1])] and [Custon Scrip: call RemoveInteger(udg_Temp_Integer[2])]
Waths the problem? I created the integer value Temp_Integer Array [2].
> April 6th, 2008, 04:14 AM
-.-' create a new thread instead to revive one... also... removeinteger ins't a native... and you don't need to remove integer and reals
well, he is a "necro", they rais dead thing you know