super_nova
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Hmm.. can anyone tell me how can i make my unit ms become more than 522 with this?
Yea. Use it with a number bigger than 522?Hmm.. can anyone tell me how can i make my unit ms become more than 522 with this?
Sounds like a strange WC3 issue with return incorrect X/Y for the egg. I'll look into it some time, I suppose...it took me 2 mins to get a critical error in the test map , if you let the phenix expire next to the bounds, something about it will keep running and leave the egg, when it runs off into map bounds wait 2 seconds then instant crash crital error
I don't like you. I might need to test that...Too lazy to test: does this account for when a player has unit formation movement enabled and moves a group of units containing slower units as well as MSX-modified units, whereby all units should move at the slowest unit's speed so that they stay together, as happens in normal WC3?
finally found a system that let u surpass 522 ms. but my question is how do u use it? i hv no knowledge in jass whatsoever. so help pls
The First Post said:JASS:// How to implement? // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // Create a new trigger object called MoveSpeedX, go to 'Edit -> Convert to // Custom Text', and replace everything that's there with this script.