kelogsloops
You can change this now in User CP.
- Reaction score
- 45
Okay so i made a spell that makes a missile(dummy) and moves the misisle blablabllba. the missile works and all, but after a while i realised that the missile no longer moves, it just sits beneath my hero. Heres my triggering.
Trigger:
- Windy Arrow
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Windy Arrow
- Actions
- Set Caster = (Casting unit)
- Set Temp_Point = (Position of Caster)
- Set Target_Loc = (Target point of ability being cast)
- Set Angle = (Angle from (Position of Caster) to Target_Loc)
- Unit - Create 1 Windy Arrow for (Owner of Caster) at Temp_Point facing Angle degrees
- Set MovingGroup[1] = (Last created unit)
- Unit - Add a (1400.00 / 1550.00) second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_Temp_Point)
- Custom script: call RemoveLocation(udg_Target_Loc)
- Events
Trigger:
- Windy Arrow Move
- Events
- Time - Every 0.02 seconds of game time
- Conditions
- Actions
- Unit - Move MovingGroup[1] instantly to ((Position of MovingGroup[1]) offset by 36.00 towards (Facing of MovingGroup[1]) degrees), facing (Facing of MovingGroup[1]) degrees
- Unit Group - Pick every unit in (Units within 150.00 of (Position of MovingGroup[1]) matching (((Matching unit) belongs to an enemy of (Owner of MovingGroup[1])) Equal to True)) and do (Actions)
- Loop - Actions
- Unit - Create 1 DUMMEE for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
- Unit - Add Windy Arrow Slow to (Last created unit)
- Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Loop - Actions
- Destructible - Pick every destructible within 150.00 of (Position of MovingGroup[1]) and do (Actions)
- Loop - Actions
- Destructible - Kill (Picked destructible)
- Loop - Actions
- Events