Need a formula [MATH]

substance

New Member
Reaction score
34
I'm changing a texttag's transparency based off the remaining time of a timer. The timer is a 20 second timer and the LESS time remaing the MORE visible the texttag should be.

So, for example if there is 1 second left on the timer then the transparency of the texttag should be at 255. If there is 20 seconds remaining on the timer then the transparency of the texttag should be 0.
 
Loop 1-20
Set real_varible = real varible + 12.75
Display to all players the messenge "Test" with real_varible transperancy for 1 second
wait 1 second



That should work. It's pretty easy, just divide the number you want to end up with, and the time it takes to get there.

Distance / time = answer (distance in this occasion is your total value)
 
Uhhh, maybe the answer is written somewhere in your post and I'm too mentally strained to see it but ill explain what im doing more specifically because I think you mis-understood me.

This line is in a function that is being run every second, I tried diving by 12.75 but that obviously doesnt work :
JASS:
call SetTextTagColor(SomeTextTag,255,255,255, TimerGetRemaining(SomeTimer)  / 12.75)
 
Multiply by 12.75 not divide.
Nvm, that would achieve the opposite of what you want. lol.

JASS:
local integer array Transparency
local integer index = 1
loop
    exitwhen index > 20
    set Transparency[index] = index * 12.75
    set index = index + 1
endloop
loop
call SetTextTagColor(SomeTextTag,255,255,255, Transparency[TimerGetRemaining(SomeTimer)])

K that should work :p
 
Sigh.................................

Code:
Actions
    For each (Integer A) from 1 to 20, do (Actions)
        Loop - Actions
            Set realvaribletype = (realvaribletype + 12.75)
            Floating Text - Create floating text that reads Your messenge here.... at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and realvaribletype% transparency
            Wait 1.00 seconds
            Floating Text - Destroy (Last created floating text)


It leaks, it can mess up if you make other floating texts when this is going off.
 
Multiply by 12.75 not divide.
Nvm, that would achieve the opposite of what you want. lol.

JASS:
local integer array Transparency
local integer index = 1
loop
    exitwhen index > 20
    set Transparency[index] = index * 12.75
    set index = index + 1
endloop
loop
call SetTextTagColor(SomeTextTag,255,255,255, Transparency[TimerGetRemaining(SomeTimer)])

K that should work :p

lol that's the same thing as
JASS:
call SetTextTagColor(SomeTextTag,255,255,255, TimerGetRemaining(SomeTimer)  * 12.75)
(which doesnt work)
 
lol that's the same thing as
JASS:
call SetTextTagColor(SomeTextTag,255,255,255, TimerGetRemaining(SomeTimer)  * 12.75)
(which doesnt work)

Blech because I was stupid and was tired.
lol

JASS:
local integer array Transparency
local integer index = 20
loop
    exitwhen index <= 0
    set Transparency[index] = 255 - (12.75 * index)
    set index = index - 1
endloop
call SetTextTagColor(SomeTextTag,255,255,255, Transparency[TimerGetRemaining(SomeTimer)])


should work.


Nvm you solved.
Please note I am tired like the last time I posted here. lol
 
> it's destroying your sanity.

Assuming there was any to begin with... :p


Anyway, the GUI action and the JASS action don't work the same way.

GUI goes from 0 (fully visible) to 100 (invisible),
whereas JASS goes from 255 (fully visible) to 0 (invisible).

So, with "TimerGetElapsed(Timer) * 12.75", the more time passes, the more visible it gets.
 
yes you can divide ; 255 / (remaining time + 0.01 )

that + 1 is just to make sure that you don't divide by 0 - JASS doesn't like that

note that this ain't a linear function, so... the nearer you come to 0:00, the faster it will get visible.

Or you can do other basic formulas...
Like logarithm , sqroots, and such stuff to get the graph you want.

EDIT: You are right, it takes 100 - transparency; not transparency - thus / will decrease visibility
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top