need help for fix this trigger abut swap item .

mute

New Member
Reaction score
2
Code:
function Trig_Buy_Pouch_Conditions takes nothing returns boolean
    return GetItemTypeId(GetManipulatedItem()) == 'drph'
endfunction

function Trig_Buy_Pouch_Func001Func001A takes nothing returns nothing
    if GetHandleId(GetEnumUnit()) == GetItemUserData(GetManipulatedItem()) then
        call IssueTargetOrder(GetEnumUnit(), "setrally", GetTriggerUnit())
    endif
endfunction

function Trig_Buy_Pouch_Actions takes nothing returns nothing
    local location tl = GetRectCenter(bj_mapInitialPlayableArea)
    if GetItemUserData(GetManipulatedItem()) != 0 then
        call ForGroup( udg_ItemStorage, function Trig_Buy_Pouch_Func001Func001A )
    else
        call CreateNUnitsAtLoc( 1, 'e002', GetOwningPlayer(GetTriggerUnit()), tl, bj_UNIT_FACING )
        call GroupAddUnit(udg_ItemStorage, GetLastCreatedUnit())
        call IssueTargetOrder(GetLastCreatedUnit(), "setrally", GetTriggerUnit())
        call SetItemUserData( GetManipulatedItem(), GetHandleId(GetLastCreatedUnit()) )
    endif
    call RemoveLocation(tl)
    set tl = null
endfunction

//===========================================================================
function InitTrig_Buy_Pouch takes nothing returns nothing
    set gg_trg_Buy_Pouch = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Buy_Pouch, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddCondition( gg_trg_Buy_Pouch, Condition( function Trig_Buy_Pouch_Conditions ) )
    call TriggerAddAction( gg_trg_Buy_Pouch, function Trig_Buy_Pouch_Actions )
endfunction

second one :
Code:
function Trig_Swap_Items_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A012'
endfunction

function ab takes nothing returns nothing
    local unit e = GetEnumUnit()
    local unit t = GetTriggerUnit()
    local item array hero
    local item array hold
    local integer slot

    set slot = 0
    loop
        exitwhen slot > 5
        set hero[slot] = UnitRemoveItemFromSlot(t, slot)
        set hold[slot] = UnitRemoveItemFromSlot(e, slot)
        set slot = slot + 1
    endloop

    set slot = 0
    loop
        exitwhen slot > 5
        if GetItemTypeId(hero[slot]) == 'drph' then
            call UnitAddItem(t, hero[slot])
            call UnitAddItem(t, hold[slot])
        else
            call UnitAddItem(t, hold[slot])
            call UnitAddItem(e, hero[slot])
        endif
        set slot = slot + 1
    endloop
endfunction

function aa takes nothing returns nothing
    local unit e = GetEnumUnit()
    local unit t = GetTriggerUnit()
    if GetUnitRallyUnit(e) == t then
        call ExecuteFunc("ab")
    endif
    set e = null
    set t = null
endfunction

function Trig_Swap_Items_Actions takes nothing returns nothing
    call ForGroup(udg_ItemStorage, function aa)
endfunction

//===========================================================================
function InitTrig_Swap_Items takes nothing returns nothing
    set gg_trg_Swap_Items = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Swap_Items, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Swap_Items, Condition( function Trig_Swap_Items_Conditions ) )
    call TriggerAddAction( gg_trg_Swap_Items, function Trig_Swap_Items_Actions )
endfunction
 
I think you need to describe your problem instead of letting us guessing what you need and what's wrong.
 
ok
if u have item id : A012 in ur inventory u can swap bag or switch inventory .
 
You use converted gui(the first one)...which is bad to read so please try to fix that... and describe the problem...what should these functions do and what they do
 
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