R
Ralle_Janis
Guest
Hey ppl
I've decided to start on a new map, but i would like get your opinion on the idea, and maybe suggestions for new stuff/changes.
Ok, u start by choosing some different arenas, u do this the way they made pyramid escape, every1 get X number choosing units, and then they can choose arena with them. After all have chosen arenas with all their units, the 5 (it could be more/less, 5 was just to say something) arenas with the most votes will be the ones played.
Now u gotta choose ur hero, this will be done from a tavern. When every1 got a hero, or 1 minute has gone, every1 vote for game mode. The different modes are:
•With random allies; all players get put togheter in random teams of 2 players each.
•Predefined teams; the players get devided up into teams, so that player one is allied to player2, player 3 if allied with player 4, etc.
•Team Choosing; the players can allie with each other, still max 2 players per team.
•All v. All; no alliances, every1 is alone against all the other players
Now the game starts, all heroes get 2 spell points. And they gain an extra point for each hero they kill, if they are 2 ppl on the team, they gain a lvl each. There will be creeps on the arenaes, thats the main source of income. U will also gain a small amount of gold for killing a a hero (like 2 times what u get for killing a normal creep). After some time, if the players havent killed eachother, they will be teleported into a second, much smaller arena, that are just one big flat area, so none can run from the others.
U get 1 gamepoint for killing a hero, and 2 for winning a game. On the leaderbord, u will be devided into teams, team1, team2, etc. and the gamepoints u score will be given to your team.
After each round, u will be able to buy items and tomes, and il migth add a mini game after each round so the teams can earn extra gold.
Each arena will have its owns environment. for example, the fire arena will be very hot, and the jungle arena will be svampy, and filled with mosquitos. So u need to get protection, which come in form of items, if u dont get these items, u will suffer a penalty, like mosquito bites, u will lose one hp/second, or extreme heat, u are lacking water, so u have reduced mana regeneration. These protective items will be bougth in a shop next to the normal items shop. They wont be to expensive, but u will loose them after each round.
I am thinking of adding different random effects, like volcano erruptions, and flooding, and other stuff, which will provide bonuses/penalties in the arenas, would that be good?
When 3 arenas (or more) have been finnished, the 2 teams with the most game points will have a Team V Team battle, to win the game. If any of the teams are draw, they will fight it out in one of the small arenas.
This is basically it, what do u think?
Thanks in advance
I've decided to start on a new map, but i would like get your opinion on the idea, and maybe suggestions for new stuff/changes.
Ok, u start by choosing some different arenas, u do this the way they made pyramid escape, every1 get X number choosing units, and then they can choose arena with them. After all have chosen arenas with all their units, the 5 (it could be more/less, 5 was just to say something) arenas with the most votes will be the ones played.
Now u gotta choose ur hero, this will be done from a tavern. When every1 got a hero, or 1 minute has gone, every1 vote for game mode. The different modes are:
•With random allies; all players get put togheter in random teams of 2 players each.
•Predefined teams; the players get devided up into teams, so that player one is allied to player2, player 3 if allied with player 4, etc.
•Team Choosing; the players can allie with each other, still max 2 players per team.
•All v. All; no alliances, every1 is alone against all the other players
Now the game starts, all heroes get 2 spell points. And they gain an extra point for each hero they kill, if they are 2 ppl on the team, they gain a lvl each. There will be creeps on the arenaes, thats the main source of income. U will also gain a small amount of gold for killing a a hero (like 2 times what u get for killing a normal creep). After some time, if the players havent killed eachother, they will be teleported into a second, much smaller arena, that are just one big flat area, so none can run from the others.
U get 1 gamepoint for killing a hero, and 2 for winning a game. On the leaderbord, u will be devided into teams, team1, team2, etc. and the gamepoints u score will be given to your team.
After each round, u will be able to buy items and tomes, and il migth add a mini game after each round so the teams can earn extra gold.
Each arena will have its owns environment. for example, the fire arena will be very hot, and the jungle arena will be svampy, and filled with mosquitos. So u need to get protection, which come in form of items, if u dont get these items, u will suffer a penalty, like mosquito bites, u will lose one hp/second, or extreme heat, u are lacking water, so u have reduced mana regeneration. These protective items will be bougth in a shop next to the normal items shop. They wont be to expensive, but u will loose them after each round.
I am thinking of adding different random effects, like volcano erruptions, and flooding, and other stuff, which will provide bonuses/penalties in the arenas, would that be good?
When 3 arenas (or more) have been finnished, the 2 teams with the most game points will have a Team V Team battle, to win the game. If any of the teams are draw, they will fight it out in one of the small arenas.
This is basically it, what do u think?
Thanks in advance