FlashDeath
New Member
- Reaction score
- 2
Okay, here's my problem..
I want to make a 6v6 game with neutral victim and extra teaming with each side respectively. Everything is fine till when I try to order neutral victim to "attack-move" to a certain location.
The units owned by neutral victim ignored all enemies on the way, and when they get to less than 50% health, they seem to be running back to where they come from.
Note: I do not face such a problem with neutral extra.
I've read through threads everywhere to find a solution to this problem but none seemed to be able to help. I tried the AI - ignore guard (can't really remember the exact wording), and setting the flag "Can Flee" to false, but none seem to help.
Also, I do not want to edit the return distance and return time in the gameplay constant, because I do have neutral hostile(that do not help either side) in the game.
I already made neutral victim treat team A as ally and vice versa. Same goes for neutral extra and Team B. (Team A and neutral victim) treat (Team B and neutral extra) as enemy and vice versa.
I heard that dota uses neutral victim and extra(not sure is it true) and I can see that there is no problem there. (Unless they do hard-coding)
I hope that somebody can help me get rid of these problems as it is driving me mad.
Anyway, I know vJASS. (maybe this info would be helpful.)
I want to make a 6v6 game with neutral victim and extra teaming with each side respectively. Everything is fine till when I try to order neutral victim to "attack-move" to a certain location.
The units owned by neutral victim ignored all enemies on the way, and when they get to less than 50% health, they seem to be running back to where they come from.
Note: I do not face such a problem with neutral extra.
I've read through threads everywhere to find a solution to this problem but none seemed to be able to help. I tried the AI - ignore guard (can't really remember the exact wording), and setting the flag "Can Flee" to false, but none seem to help.
Also, I do not want to edit the return distance and return time in the gameplay constant, because I do have neutral hostile(that do not help either side) in the game.
I already made neutral victim treat team A as ally and vice versa. Same goes for neutral extra and Team B. (Team A and neutral victim) treat (Team B and neutral extra) as enemy and vice versa.
I heard that dota uses neutral victim and extra(not sure is it true) and I can see that there is no problem there. (Unless they do hard-coding)
I hope that somebody can help me get rid of these problems as it is driving me mad.
Anyway, I know vJASS. (maybe this info would be helpful.)