'new' attatch method.

SFilip

Gone but not forgotten
Reaction score
634
> grim001 came up with
Actually it exists inside the caster system for a long time, see the function GetCSData and SetCSData.

> please translate
Without any modifications it allows you to attach stuff using SetData(<some handle>, <some integer>) and get it using GetData(somehandle).
That's not all though...simply adding this line somewhere below
//! runtextmacro DataDeclare("Number","real")
will allow you to use SetNumber(<some handle>, <some real>)
 

elmstfreddie

The Finglonger
Reaction score
203
I'm a JASS noob, so I have no clue WTF that whole trigger means >.<
Isn't it easier just to attach using abilities?
 

Tom Jones

N/A
Reaction score
437
The trigger uses some of JNGPs features to ease the coding a little. What a textmacro does, is every time the parser meets a
JASS:
//! runtextmacro name parameter 1 parameter 2
it dublicates everthing from
JASS:
//! textmacro name parameter 1, parameter 2
to
JASS:
//! endtextmacro
, and replaces the keywords with the ones specified in the runtextmacro declaretion, example:
JASS:
//! textmacro Kill takes NAME, OBJECT
function CustomKill$NAME$ takes $OBJECT$ object returns nothing
    call Kill$NAME$(object)
endfunction
//! endtextmacro
//! runtextmacro Kill(&quot;Unit&quot;,&quot;unit&quot;) 
//! runtextmacro Kill(&quot;Destructable&quot;,&quot;destructable&quot;)
This is what happens when the code gets parsed:
JASS:
//textmacro instance: Kill(&quot;Unit&quot;,&quot;unit&quot;) 
function CustomKillUnit takes unit object returns nothing
    call KillUnit(object)
endfunction
//end of: Kill(&quot;Unit&quot;,&quot;unit&quot;) 
//textmacro instance: Kill(&quot;Destructable&quot;,&quot;destructable&quot;) 
function CustomKillDestructable takes destructable object returns nothing
    call KillDestructable(object)
endfunction
//end of: Kill(&quot;Destructable&quot;,&quot;destructable&quot;)
So the parser converted the whole thing, leaving us with two functions even though we only coded one.

And the storage method is only single value storage, which is fine if your using structs.
 

Cohadar

master of fugue
Reaction score
209
You people with handle wars are just trying too hard
to fix WE handicaps.

It simply is unfixsable, you can invent million systems and none of them
would be the best/complete/easy-to-use.

They will all have the same flow the now existing systems have.
They are too big or complicated to use (in most cases both)
and it really really is not worth the trouble learning them.

The only real use these systems have is exchange of code between
experienced JASS coders who use the same system
but do not need exchange any more because by the time
they learn the system they become good enough to make
some personal system that is smaller and better suited to their needs
 

Vexorian

Why no custom sig?
Reaction score
187
You people with handle wars are just trying too hard
to fix WE handicaps.

It simply is unfixsable, you can invent million systems and none of them
would be the best/complete/easy-to-use.

Have you been modding another game during 2006-2007 ?
 

Cohadar

master of fugue
Reaction score
209
Ehm, no?

This is a part-time hobby not a job ffs

EDIT:
Ok I am intrigued, what IS this all about?
 
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