if attacking unit is in (specific unit group)
then actions:
set damage reduction to x (damage reduction = variable integer)
else actions:
if attacking unit is in (specific unit group)
then actions:
set damage reduction to y
else actions:
.
.
.
Daxtreme posted this (couldn't quote coz I would doublepost ) .
By defining your own damage and armor types in the Advanced tab, you can also define the damage reduction relative to each of them.
The real problem wasn't so much as defining new types and stuff but applying damage reduction.
The game can handle 6 different damage types, combined with a number of armor types I can't remember. The game will thus handle the respective damage reductions accordingly. But if you want to add more to this number...
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.