System Path

Nestharus

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Being Updated To A*
->http://www.hiveworkshop.com/forums/1956872-post2.html

JASS:

library Path /* v1.0.0.2
*************************************************************************************
*
*   This is able to determine if a path between two points is blocked as well
*   as retrieve the shortest path between those two points in the form of a linked list.
*
************************************************************************************
*
*   */uses/*
*
*       */ IsPathable /*       hiveworkshop.com/forums/submissions-414/snippet-ispathable-199131/
*
************************************************************************************
*
*   struct Path extends array
*
*       readonly thistype next
*           -   Retrieves the next node on the path. The first node is the path head.
*           -   Sentinel: 0
*       readonly thistype prev
*           -   Retrieves the previous node on the path (previous of path head is last node).
*           -   Sentinel: 0
*       readonly integer x
*           -   Retrieves x coordinate of node
*       readonly integer y
*           -   Retrieves y coordinate of node
*
*       static method create takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns Path
*           -   Attempts to create a path between two points {startX,startY -> endX,endY}
*           -   In this case where there is no such path, the path returned is 0.
*           -   This will return the smallest path between the two points.
*           -   This is a very heavy operation.
*       method destroy takes nothing returns nothing
*           -   Destroys a path. This is a very light operation.
*
*       static method isBlocked takes integer startX, integer startY, integer endX, integer endY, integer pathingType returns boolean
*           -   Determines if a path is blocked or not.
*
************************************************************************************/
    globals
        private integer i=0         //instance count
        private integer r=0         //recycler
    endglobals
    struct Path extends array
        readonly thistype next      //next node
        readonly thistype prev      //previous node
        readonly integer x          //x coord
        readonly integer y          //y coord
        static method isBlocked takes integer x, integer y, integer x2, integer y2, integer pt returns boolean
            local integer c=0           //instance count of local lists
            local integer array n       //list next
            local integer array p       //list previous
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local hashtable ht          //local hashtable for seeing if a coordinate was hit
            local integer o             //open paths
            local boolean f=false       //initially found path already?
            
            //have to work in a 32x32 grid, so format the coordinates
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //if the start and end points are pathable, continue
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start point as hit
                //create first 4 path nodes branching out in 4 directions like a cross
                //from start point
                //! runtextmacro INI_PATH_NODE("32","0")
                //! runtextmacro INI_PATH_NODE("-32","0")
                //! runtextmacro INI_PATH_NODE("0","32")
                //! runtextmacro INI_PATH_NODE("0","-32")
                //if none of the path nodes were the end point, then continue
                if (not f) then
                    //if none of the path nodes were valid, end
                    set k=n[0]
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return true
                    endif
                    //loop through each open path node and branch them out
                    loop
                        //reset the open paths. If this hits 0, path ended up being
                        //a dead end
                        set o=4
                        //branch out
                        //! runtextmacro ALLOCATE_PATH_NODE_2("0","32")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("0","-32")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("32","0")
                        //! runtextmacro ALLOCATE_PATH_NODE_2("-32","0")
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if k is at 0, then it's at the head
                        if (0==k) then
                            set k=n[k]
                            
                            //if thee are no more lists, return blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return true
                            endif
                            
                            //flip pathing
                            //goes between going straight and branching
                            set f=not f
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                
                //not blocked if at this point
                return false
            endif
            
            //blocked if at this point
            return true
        endmethod
        static method create takes integer x, integer y, integer x2, integer y2, integer pt returns thistype
            local integer c=0           //list instance count
            local integer array n       //list next
            local integer array p       //list previous
            local integer array pa      //parent list
            local integer array px      //parent x
            local integer array py      //parent y
            local integer array lx      //point x
            local integer array ly      //point y
            local integer array dx      //direction x
            local integer array dy      //direction y
            local thistype k=0          //current list
            local thistype m=0          //new list
            local thistype l=0          //list
            local hashtable ht
            local integer o             //open paths
            local boolean f=false
            
            //format to 32x32 grid
            set x=(x+32)/32*32
            set y=(y+32)/32*32
            set x2=(x2+32)/32*32
            set y2=(y2+32)/32*32
            
            //make sure start and end are pathable
            if (IsPathable(x,y,pt) and IsPathable(x2,y2,pt)) then
                set ht=InitHashtable()
                call SaveBoolean(ht,x,y,true)               //mark start as hit
                
                //branch
                //! runtextmacro INI_PATH_NODE("32","0")
                //! runtextmacro INI_PATH_NODE("-32","0")
                //! runtextmacro INI_PATH_NODE("0","32")
                //! runtextmacro INI_PATH_NODE("0","-32")
                
                //if not hit end, go on
                if (not f) then
                    set k=n[0]
                    
                    //if no branches, start is blocked off, return 0
                    if (0==k) then
                        call FlushParentHashtable(ht)
                        set ht=null
                        return 0
                    endif
                    
                    //loop through each branch and branch them
                    loop
                        set o=4         //open paths
                        //! runtextmacro ALLOCATE_PATH_NODE("0","32")
                        //! runtextmacro ALLOCATE_PATH_NODE("0","-32")
                        //! runtextmacro ALLOCATE_PATH_NODE("32","0")
                        //! runtextmacro ALLOCATE_PATH_NODE("-32","0")
                        //dead end
                        if (0==o) then
                            set n[p[k]]=n[k]
                            set p[n[k]]=p[k]
                        endif
                        set k=n[k]
                        //if hit head, flip pathing
                        if (0==k) then
                            set k=n[k]
                            //no lists left, all hit dead ends, path is blocked
                            if (0==k) then
                                call FlushParentHashtable(ht)
                                set ht=null
                                return 0
                            endif
                            set f=not f     //alternate between straight and branch
                        endif
                    endloop
                endif
                call FlushParentHashtable(ht)
                set ht=null
                set k=m             //correct path node (goal) is in m
                
                //allocate head and set it's coordinate to start point
                if (0==r) then
                    set l=i+1
                    set i=l
                else
                    set l=r
                    set r=l.next
                endif
                set l.x=x
                set l.y=y
                
                //allocate first node on path
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=lx[k]
                set m.y=ly[k]
                
                //add it to head
                set m.next=l
                set m.prev=l
                set l.next=m
                set l.prev=m
                loop
                    exitwhen 0==pa[k]       //exitwhen there are no more nodes on the path
                                            //this goes from the end back to the start
                                            //each node has a parent that it branched from
                                            //as well as a parent coodinate, which is where
                                            //it branched from the parent (since parents
                                            //move). This just loops up through the parents.
                    //allocate
                    if (0==r) then
                        set m=i+1
                        set i=m
                    else
                        set m=r
                        set r=m.next
                    endif
                    //add
                    set l.prev.next=m
                    set m.prev=l.prev
                    set m.next=l
                    set l.prev=m
                    //store coord
                    set m.x=px[k]
                    set m.y=py[k]
                    //go to next parent
                    set k=pa[k]
                endloop
                //allocate last node
                if (0==r) then
                    set m=i+1
                    set i=m
                else
                    set m=r
                    set r=m.next
                endif
                set m.x=x2
                set m.y=y2
                
                //add
                set l.prev.next=m
                set m.prev=l.prev
                set m.next=l
                set l.prev=m
                
                //set ends of list to 0
                set l.prev.next=0
                set l.next.prev=0
                
                return l
            endif
            return 0
        endmethod
        method destroy takes nothing returns nothing
            //recycles entire list
            //last node points to recycler
            //recycler is set to first node
            //the list is essentially shifted in front of the recycler
            set prev.next=r
            set r=this
        endmethod
    endstruct
    //this is for initializing the first branching nodes
    //! textmacro INI_PATH_NODE takes DX,DY
        //if no branch nodes have hit the end
        //and the branch point is pathable
        if not f and IsPathable(x+$DX$,y+$DY$,pt) then
            //mark as hit
            call SaveBoolean(ht,x+$DX$,y+$DY$,true)
            
            //allocate
            set k=c+1
            set c=k
            
            //store point
            set lx[k]=x+$DX$
            set ly[k]=y+$DY$
            
            //add to branch list
            set p[n[0]]=k
            set n[k]=n[0]
            set n[0]=k
            
            //store direction*
            set dx[k]=$DX$
            set dy[k]=$DY$
            
            //if the branch point was the goal, mark as goal
            if lx[k]==x2 and ly[k]==y2 then
                set m=k             //store k to m
                set f=true          //mark (ini nodes only)
            endif
        endif
    //! endtextmacro
    //! textmacro ALLOCATE_PATH_NODE takes DX,DY
        //if the branched point was hit or the point wasn't pathable, mark as dead end
        if (HaveSavedBoolean(ht,lx[k]+$DX$,ly[k]+$DY$) or not IsPathable(lx[k]+$DX$,ly[k]+$DY$,pt)) then
            set o=o-1       //dead end counter
        else
            //if a branch (not in same direction as current node)
            if ($DX$!=dx[k] or $DY$!=dy[k]) then
                //only branch if the branching flag is marked true
                //this is to give priority to straight paths so that
                //the shortest path doesn't end up being a spiraling mess
                if (f) then
                    //mark branch point as hit
                    call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                    
                    //allocate
                    set m=c+1
                    set c=m
                    
                    //store point of parent node as parent node coordinate
                    //remember that parent nodes move around!
                    set px[m]=lx[k]
                    set py[m]=ly[k]
                    
                    //add to branch list
                    set p[n[0]]=m
                    set n[m]=n[0]
                    set n[0]=m
                    
                    //store direction
                    set dx[m]=$DX$
                    set dy[m]=$DY$
                    
                    //store coordinate
                    set lx[m]=lx[k]+$DX$
                    set ly[m]=ly[k]+$DY$
                    
                    //store parent node
                    set pa[m]=k
                    
                    //if this node hit the goal, exit loop
                    exitwhen lx[m]==x2 and ly[m]==y2
                endif
            //else if the path was straight, enter if flagged for straight paths
            elseif (not f) then
                //mark point as hit
                call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                
                //set m to k in case this node was the goal
                set m=k
                
                //move the node forward
                set lx[k]=lx[k]+$DX$
                set ly[k]=ly[k]+$DY$
                
                //if the node hit the goal, exit loop
                exitwhen lx[k]==x2 and ly[k]==y2
            endif
        endif
    //! endtextmacro
    //! textmacro ALLOCATE_PATH_NODE_2 takes DX,DY
        //if the branched point was hit or the point wasn't pathable, mark as dead end
        if (HaveSavedBoolean(ht,lx[k]+$DX$,ly[k]+$DY$) or not IsPathable(lx[k]+$DX$,ly[k]+$DY$,pt)) then
            set o=o-1       //dead end counter
        else
            //if a branch (not in same direction as current node)
            if ($DX$!=dx[k] or $DY$!=dy[k]) then
                //only branch if the branching flag is marked true
                //this is to give priority to straight paths so that
                //the shortest path doesn't end up being a spiraling mess
                if (f) then
                    //mark branch point as hit
                    call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                    
                    //allocate
                    set m=c+1
                    set c=m
                    
                    //add to branch list
                    set p[n[0]]=m
                    set n[m]=n[0]
                    set n[0]=m
                    
                    //store direction
                    set dx[m]=$DX$
                    set dy[m]=$DY$
                    
                    //store coordinate
                    set lx[m]=lx[k]+$DX$
                    set ly[m]=ly[k]+$DY$
                    
                    //if this node hit the goal, exit loop
                    exitwhen lx[m]==x2 and ly[m]==y2
                endif
            //else if the path was straight, enter if flagged for straight paths
            elseif (not f) then
                //mark point as hit
                call SaveBoolean(ht,lx[k]+$DX$,ly[k]+$DY$,true)
                
                //move the node forward
                set lx[k]=lx[k]+$DX$
                set ly[k]=ly[k]+$DY$
                
                //if the node hit the goal, exit loop
                exitwhen lx[k]==x2 and ly[k]==y2
            endif
        endif
    //! endtextmacro
endlibrary
 
This solves so many problems, finally someone is skillful enough to do it. Thanks again for your obviously hard-to-do systems!

Wha'ts the distance between nodes? can these be regulated?
 
Currently this does breadth-first, so I don't recommend use yet.

Distance between nodes can't be regulated, it just searches for an open path.

You can also find distance between nodes via subtracting x and y coordinates and then doing rt(x^2+y^2) ^)^.
 
But lets say that i want to create a completely customized movement for a unit, because since 522 is the limit and systems that increase unit speed are buggy, will this system provide the necesary tools to create a path to simulate movement sliding a unit towards a path?
 
To increase a unit's move speed, just do the same idea as j4l did in his movement speed snippet or w/e.


You don't want to use custom path finding except for finding blocks.
 
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