"Perfect" building placement

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When Zerg floweth, life is good
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We all know the deal... poor Daisy the Drone gets send out early game for that all-important scouting mission.
Only to find out that stupid Terran actually walled off his base's ramp with those "fancy" Supply Depots.

Naturally, you start to wonder what kind of placements, structures, cliffs, corners or other parts allow for what type or size of units to pass. Or not to pass anymore.

Which may or may not make a difference for that early 10 Sentries + 3 Immortals that meet your 5 Zerglings two minutes into the game.

As every so often, turns out someone already did precisely that research.
As usual, in great detail:
http://www.gosugamers.net/starcraft2/thread/520172-research-building-walls


I'm not exactly sure I'll remember to try for that Reaper-proof Pylon placement, but, well, the required info is out there.
 
Tried this today and it was good except for one aspect, void ray rushing... By the time these defenses are up you aren't able to have a lot of AA units unless you've expanded, which is hard when doing this.
 
If your Apm is decent enough (meaning your not sitting back and relaxing at any point) You can counter Void rays by simply pumping marines with stim.
However i have yet to study the timing attacks behind such a push so i can't really be sure about this.
 
In your guys's opinion, what's the best way to counter terran supply block in early ling rushes?
 
In your guys's opinion, what's the best way to counter terran supply block in early ling rushes?

depends how early - very early and they aren't done building yet/don't have any marines and you can sneak in, "medium" early and your screwed - don't suicide your army vs their bunkers/supply depos, "late" early and you transport them in overlords to where they don't see you land
 
depends how early - very early and they aren't done building yet/don't have any marines and you can sneak in, "medium" early and your screwed - don't suicide your army vs their bunkers/supply depos, "late" early and you transport them in overlords to where they don't see you land

I see what you mean. Hmm. Thanks.
 
In your guys's opinion, what's the best way to counter terran supply block in early ling rushes?

The one defense terran has against the zerg rush and you're thinking of ways to counter it? You evil man you...

The way I do is though is to 8 pool.
 
I should also add - if they just wall off their base completely, regardless of who they are, that means you have map control, while they don't even get their natural expansion - you should be able to expo freely and harass them if they do leave their base
 
I should also add - if they just wall off their base completely, regardless of who they are, that means you have map control, while they don't even get their natural expansion - you should be able to expo freely and harass them if they do leave their base

Well supply depots can recede into the ground so their units can walk over it.
 
Lings with speed. I need not say more.

Trying to break the terran's wall that early in the game would only waste your valuable resources (When your lings finally break through They're either going to be at least critical health and would die before they can do any lasting damage.).Also worker units can put up a fight en masse and with good micro.Don't forget about that.


Instead try to contain him in his main by guarding his natural and taking as much more expansions as you can to speed up your resource income.Also macro as much as possible.By the time he does move out of his base if you did everything right you will have an army that will basically run him over.At the very least it would set him behind economically.(Provided he didn't lift expanded)
 
The thing is, they get reapers much faster than you get speed lings.... That's what I'm poking at. Sure, you may be RESEARCHING speed, but they've already GOT reapers. GG.
 
spine crawlers those reapers. Or roach. Sevion let's play!!!
 
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