WolfieeifloW
WEHZ Helper
- Reaction score
- 372
Hey there TH.net.
I'm trying to get a dummy to cast Invisibility on all units on certain terrain.
According to my BJDebugMsg's, everything should be working, so I'm thinking maybe it's something in the Object Editor that's causing my dummy not to cast.
Anyway, here's my trigger:
"U name:" displays 'DummyUnit', which is correct.
"abillvl:" displays '1', which is correct.
"Enum:" displays 'Paladin', which is correct.
Now, for my DummyUnit I've used the "Zone Indicator" as a base.
I've changed the following things:
If anyone can help me solve this mystery I'd be very grateful.
Thank you for your time, and future help!
I'm trying to get a dummy to cast Invisibility on all units on certain terrain.
According to my BJDebugMsg's, everything should be working, so I'm thinking maybe it's something in the Object Editor that's causing my dummy not to cast.
Anyway, here's my trigger:
JASS:
scope BushInvis initializer Init
globals
private timer time
private group g = CreateGroup()
endglobals
private function GroupDo takes nothing returns nothing
local unit u
set u = CreateUnit(GetOwningPlayer(GetEnumUnit()), 039;n000039;, GetUnitX(GetEnumUnit()), GetUnitY(GetEnumUnit()), bj_UNIT_FACING)
call BJDebugMsg("[" + R2S(GetFloatGameState(GAME_STATE_TIME_OF_DAY)) + "] U name: " + GetUnitName(u))
call UnitAddAbility(u, 039;A000039;)
call SetUnitAbilityLevel(u, 039;A000039;, 1)
call BJDebugMsg("[" + R2S(GetFloatGameState(GAME_STATE_TIME_OF_DAY)) + "] abillvl: " + I2S(GetUnitAbilityLevel(u, 039;A000039;)))
call BJDebugMsg("Enum: " + GetUnitName(GetEnumUnit()))
call IssueTargetOrder(u, "invisibility", GetEnumUnit())
call UnitApplyTimedLife(u, 039;BTLF039;, 3)
call BJDebugMsg("-=-=-=-")
endfunction
private function GroupCond takes nothing returns boolean
return ( GetTerrainTypeBJ(GetUnitLoc(GetFilterUnit())) == 039;Lgrs039; )
endfunction
private function TimerDo takes nothing returns nothing
call GroupEnumUnitsInRect(g, bj_mapInitialPlayableArea, Condition(function GroupCond))
call ForGroup(g, function GroupDo)
endfunction
private function Conditions takes nothing returns boolean
set time = CreateTimer()
call TimerStart(time, 2, true, function TimerDo)
return false
endfunction
private function Init takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterTimerEvent(t, 0.01, false)
call TriggerAddCondition(t, Condition(function Conditions))
endfunction
endscope
"U name:" displays 'DummyUnit', which is correct.
"abillvl:" displays '1', which is correct.
"Enum:" displays 'Paladin', which is correct.
Now, for my DummyUnit I've used the "Zone Indicator" as a base.
I've changed the following things:
Abilities - Normal to nothing
Art - Death Time (seconds) to '0.10'
Art - Has Water Shadow to 'False'
Art - Icon - Game Interface to 'None'
Art - Model File to 'None'
Editor - Categorization - Campaign to 'False'
Editor - Categorization - Special to 'True'
Movement - Height to ' 1.00'
Movement - Speed Base to '522'
Movement - Speed Maximum to '522'
Movement - Type to 'Fly'
Pathing - Collision Size to '0.00'
Stats - Build Time to '1'
Stats - Can Flee to 'False'
Stats - Gold Cost to '0'
Stats - Is a Building to 'False'
Stats - Mana Initial Amount to '100000'
Stats - Mana Maximum to '100000'
Stats - Mana Regeneration to '1000.00'
Stats - Point Value to '9000'
Stats - Repair Gold Cost to '0'
Stats - Repair Time to '1'
Stats - Sight Radius (Day) to '1800'
Stats - Sight Radius (Night) to '1800'
Text - Name to 'DummyUnit'
Text - Name - Editor Suffix to nothing
Text - Tooltip - Basic to nothing
Text - Tooltip - Extended to nothing
If anyone can help me solve this mystery I'd be very grateful.
Thank you for your time, and future help!